Ratings and Reviews by wolfbiter

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View this member's reviews by tag: playtime 1 to 2 hours playtime 15 to 30 minutes playtime 30 minutes to 1 hour playtime under 15 minutes playtime under 5 minutes Review-a-thon 2024 reviews
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A Mouse Speaks to Death, by solipsistgames
Vignettes from a mouse-y lifetime, August 24, 2024

A creative look at a different world in this vignette-based game where you play as a sentient mouse. The vignettes were well written and interesting, the worldbuilding and mouse culture were particular highlights. I would have liked it if your choices affected the rest of the game more, and if there were more choices of vignette (often you would be forced to take ones you didn’t want, which made exploring the larger plot threads cumbersome).

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THE RUIN OF 0CEANUS PR1ME, by Marco Innocenti
An adrenaline-filled exploration of a defunct station, August 24, 2024

A delightfully adrenaline filled, pacey, chock-full-of-action ride. Fully delivers on the expected thrills of a game that involves exploring a creepy abandoned (??) station in a dive suit, cut off from your support team.

The game does an excellent job creating a pressure cooker atmosphere, while remaining relatively forgiving and playable. The puzzles were quite good. I did resort to the walkthrough at one point, and I'm always glad to see when a walkthrough is offered.

The prose is well-written and effective in conveying action and tension. The PC has a gallows-humor sensibility it's fun to spend time with. As the game progresses, there's a delicious unspooling of backstory and plot that makes the puzzles feel paid off.

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Cubes and Ladders, by P.Rail
A satirical office-themed puzzler, August 24, 2024

This is a fun office-themed puzzler, elevated by clever writing and atmospheric art. Amusingly skewers the office environment (your boss's feedback on your report: “you confused our mission statement with our vision statement”). Relies on solving puzzles to advance, some of which were a bit friction-y, but the hints sorted that out. I enjoyed the atmosphere provided by the well-curated illustrations. A fairly surface level approach, though--the ending could have been more in line with the tone / provided deeper thoughts.

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Your World According to a Single Word, by Kastel
1 of 1 people found the following review helpful:
"How odd I can have all this inside me and to you it's just words.”, August 24, 2024

- The Pale King, David Foster Wallace

A mind bending and creative concept meets excellent writing (incredible voice for the main character) in this short hypertext game. This brief experience gave me some new thoughts about being human and left me scratching my head about a few things too.

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The Labyrinthine Library of Xleksixnrewix, by Daniel Stelzer, Ada Stelzer, and Sarah Stelzer
A fresh and unique concept for a puzzler, with some frustrating points, August 24, 2024

There’s a lot to love in this game. It brings a fresh and unique puzzle concept, accompanied by delightful worldbuilding and a cute protagonist. There's also entertaining feelies that convincingly flesh out the bureaucratic fantasy setting.

However, I had a fair amount of friction points where I put a lot of time into an effort that was immediately revealed to be pointless. I think these could have been sanded out in the design phase, they didn't feel essential to the concept. Once that learning curve was over, it also felt like there wasn’t much else to do in the game.

But very much worth a play to see the central mechanic.

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Codex Crusade, by leechykeen
Fantasy academia meets office satire, August 24, 2024

Fantasy academia meets office satire in this quick puzzler. The writing is clever and funny. The puzzles and plot were perfectly fine, and there's a pleasing absurdity to the proceedings. But it didn’t feel like a complete game—the end was abrupt and didn’t tie much up. While I understand the author plans to write more in the series, each entry should still feel internally complete.

If you are struggling to make pottage, (Spoiler - click to show)you may think you are softlocked because you picked up the wrong snack earlier, and there's no way to ditch the snacks. BUT which snack you are holding actually doesn't matter; when making the pottage, adding the snack is a free response text field--you can just type anything in the field whether or not it’s what you are currently holding.

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Museum Heist, by Kenneth Pedersen
2 of 2 people found the following review helpful:
How much art can an art thief thieve?, August 24, 2024

This is a fun “how much loot can you take with you” optimization puzzle. The construction is tightly focused on that objective (not a lot of gilding the lily or providing backstory, etc.). I liked the barebones approach--it just sucked me into the puzzle faster.

All of the details are very clearly explained, and everything runs smoothly. There’s also a lot of helpful quality-of-life features. I really enjoyed my attempts to get a better load-out of saleables, and I had one VERY intense eureka moment. A fun time!

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He Knows That You Know and Now There's No Stopping Him, by Charm Cochran
A very short, dialogue-heavy retelling of Bluebeard, August 24, 2024

A very short, dialogue-heavy retelling of Bluebeard, with the accompanying high stakes and emotional intensity. Overall, successfully gripping but I wish it had given a few more words to flesh out some of the paths, some of which felt very crunched.

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Dark Communion, by alyshkalia
A high-stakes, short horror game set in an abandoned church, August 24, 2024

A high-stakes, short horror game set in an abandoned church.

The concept requires replays, but it’s written well enough that that’s no chore. I wouldn’t have minded a few more endings, or delving deeper into the religious horror elements (i.e., adding more elements of guilt or culpability).

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DOL-OS, by manonamora
Explore a semi-derelict computer desktop for fun and profit, August 24, 2024

This game presents the immersive opportunity to explore a simulated semi-derelict computer desktop, including its saved and deleted files, programs, internet browser history, etc.

The GUI is really beautifully done, as is the rest of the polish, and the sound design deserves a special shout-out. Poking through someone else's files delivers a voyeuristic thrill, and the backstory you find is appropriately tormented and dramatic. There are also well-integrated puzzles.

However, the game stops a bit short of really engaging with its themes (i.e., about the suitability of AI to run the justice system), and there’s a few infelicities of phrasing.

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