Reviews by Wynter

Choice-based fiction

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Eidolon, by A.D. Jansen
2 of 2 people found the following review helpful:
Mysterious and evocative Twine fiction/puzzle, December 28, 2021
by Wynter (London, UK)

This is one of the most atmospheric and evocative Twine stories that I have read. The things you see and read on your mysterious journey seem full of meaning, yet I could not say what they mean exactly.

The strangeness and arbitrariness of some of the objects which you interact with allow for some workable puzzles, even in Twine: rather than logically figuring things out, as in a parser game, you need to visit various different locations several times and note when they change and where new links appear. Many of the passages and descriptions do nothing to move the plot onwards, but they serve to develop the atmosphere and act as red herrings as you try to find a way forward. The visuals were absolutely appropriate to the gloomy midnight setting - black background, white serif text with pale grey link text - but I found that I really needed to look closely in order to notice where the links were.

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Summit, by Phantom Williams
2 of 2 people found the following review helpful:
Beautiful, strange yet convincing, April 4, 2021
by Wynter (London, UK)
Related reviews: Choice-based fiction

What a strange and beautiful piece of interactive fiction!

Summit is based on a startling idea: that human beings must periodically expel living fish from their fishstomachs, and then swallow them, ultimately choosing a more gradual death over a prompt one. Somehow Phantom Williams manages to make this idea sound completely convincing within a few minutes.

The story is based on the desire for the far-off summit of the mountain, and the long journey that must be taken in order to reach it. I would have liked more time to have been spent expressing why the character desires to reach the mountain.

Your journey takes you through a number of different places, in each of which the people find a different way to deal with issues of death, fish, and ecstasy. Having played it through twice, I think the path taken by the character is roughly the same in different playings, but it's possible to skip parts and include or exclude other characters, and to make decisions about how to spend your time in each place, and how much time.

The style of frequent link-clicking, based on symbols which may or may not have significance, slows the story down and gives it an almost meditative feel. The descriptions of the places you visit are mysterious and beautiful, creating an excellent sense of atmosphere.

One question: it promises music, yet I couldn't see any way of turning it on (yes, I had sound switched on). Given the atmospheric nature of the piece, I would have loved to have heard that.

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Bloom, by Caelyn Sandel
3 of 3 people found the following review helpful:
Sensitive and polished, January 15, 2021
by Wynter (London, UK)
Related reviews: Choice-based fiction

An interactive novella about coming out as transgender in early adulthood.

This is a Twine production that really feels like reading a story. Although each chapter ultimately leads you through a pre-determined plotline, your ability to make choices gives an added layer of agency to the narrative. The young protagonist deals with some difficult encounters, but there is a strong note of hope.

The addition of music, colour and background graphics makes this an extremely polished production indeed. It made me realise just what a Twine story can be.

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