Reviews by Denk

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Beyond the Tesseract, by David Lo
3 of 3 people found the following review helpful:
Very original game from 1983, February 20, 2023
by Denk
Related reviews: Custom system, inform

This is what you get if you cross a Scott Adams adventure with an abstract math/physics adventure. The parser is primitive but consistent (verb+noun, only 4 letters of each word matters) and fast (running an Atari ST emulator at 32MHz - at 8MHz the text is slightly delayed). However, a z-code version exists.

Most puzzles you don't need to understand 100% to solve, as you will usually have an idea of what to do. For instance, you may come across a Riemann Zeta Integral. If I ever learned about it, I have forgotten about it, but knowing it was an integral was sufficient to have a hunch of what to do so I did manage to solve the corresponding puzzle.

For me, the difficulty level was just right but I think some of the optional puzzles I could never have solved without some knowledge of e.g. superconductors and electromagnetic fields. Luckily, being an electrical engineer helped me a lot here. However, if you allow yourself to google the concepts you come across, you will probably have a chance of solving all puzzles anyway.

Overall, a highly enjoyable and original game.

Parser/Vocabulary (Rating: 7/10)
Primitive but consistent, fast and has several synonyms for verbs. My only caveat on the Atari ST is that there is apparently no LOOK / REDESCRIBE command so if you want to see the location description again, you must leave the room and enter it again.

Atmosphere (Rating: 8/10)
The surreal atmosphere is very convincing. The writing is terse as can be expected from a game which originally was an 8-bit game.

Cruelty (Rating: Merciful)
I don't think you can make the game unwinnable.

Puzzles (Rating: 9/10)
Some fun, fair puzzles, though the perceived difficulty will depend very much on your scientific background, thus it may seem unfair to some people.

Overall (Rating: 9/10)
A surprisingly fun game, considering it was designed in 1983. Some scientific background may be needed to enjoy it fully.

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Achtung Panzer!, by Larry Horsfield
2 of 2 people found the following review helpful:
VERY short Adrift game but well researched - german WW2 perspective, February 4, 2023
by Denk
Related reviews: ADRIFT 5

(played online with the old clunky WebRunner for Adrift games - refresh your browser!)
First a heads-up: Notice the command VOCAB. It lists 12 words. These verbs/prepositions are more than necessary to complete the game, when applied on the right objects / directions. So even though a few of the commands are not common nowadays, please look at this VOCAB list and you will find that the game isn't that hard after all.

Now on to the review, starting with a disclaimer: I beta-tested this game. I should also mention that this is a VERY short game but if you don't use the VOCAB command, it may take a lot of time to solve it. It can theoretically be solved in seven moves though.

You play the role of a German tank driver during WWII and you are approaching Kidney Ridge when you are attacked and all your crew mates are killed. You must now escape and flee the area. I must warn you that the descriptions of your dead crew mates are a bit detailed.

If you want excellent puzzles, this game isn't really of much interest. However, if you find the detailed descriptions of all the machinery and weapons interesting, I can tell you that it is well researched and described.

You may also find a challenge in getting 100 points as you can complete it with as little as 60 points. I managed to get 95 points. And you can disable the turn counter if you think it is too frustrating to die over and over until you find a way out of the tank.

An interesting game if you are in the mood for a short game from a different perspective.

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Improv: Origins, by Neil deMause
2 of 2 people found the following review helpful:
Bugged but excellent puzzles and very funny, January 31, 2023
by Denk
Related reviews: Inform

This is a very funny, puzzly, one-room parser comedy. However, it is also very hard and in the version I played, I had to work around a bug.

I rarely give a game with a significant game breaking bug five stars. In this case I made an exception because I realized that it was a bug and managed to work around it. Also, the author should be working on a 3rd version and I completed the 2nd version after having given up on the first version. So I think it is a shame if such an excellent game will be forgotten because the author didn't fix the bugs in time for ParserComp, even though the author is of course "responsible" (no one got hurt I suppose). In addition there are some other bugs which may require you to restore an earlier save, but they are quite obvious. So save often.

So if anyone found the game disappointing during ParserComp I understand.

I just think that this game is a real challenge: You start out with some rather easy puzzles and they gradually get harder, really hard. The hard ones are only very subtly clued but they are clued. But if you do not notice the clue you may have to start over to realize it - not sure, didn't investigate that issue.

Unless you are in a hurry, you might as well wait for the third version which hopefully takes care of those bugs and you will be playing an excellent parser comedy, assuming you love hard puzzles. However, knowing that there are bugs will probably make you notice it and quickly experiment to see what is triggering that bug. To me, the puzzles were great and the humor very funny so it was worth it to work around that bug.

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Wry, by Olaf Nowacki
5 of 5 people found the following review helpful:
I don't recall playing a better 1-room game, January 27, 2023
by Denk
Related reviews: Inform

Mild content warning: This game insinuates some adult situations.

This game is a one-room comedy parser game with a limited number of moves, multiple endings and you don't need maximum points to get a good ending. I managed to get 45/60 points before I gave up after starting over many, many times. Later I came back and reached 54/60 so the game is quite addictive.

Parser:
This is more or less the standard Inform parser which is always good unless the author by mistake ruins it. In this case it is good too. Also, there were no apparent ambiguity problems which can easily occur in a one-room game with many objects. The parser is as good as needed.

Atmosphere:
The writing is successfully humorous and gives the intended atmosphere I would expect.

Cruelty rating: Cruel
This type of game must be cruel. This is a game with a limited number of moves and you must learn from your mistakes by starting over and over again.

Puzzles:
There were nice, well-clued puzzles. If I had managed to solve all of them I would probably have given an even higher puzzle score. But as I don't know the unsolved solutions I can only evaluate the ones I solved.

Overall:
Everything in this game plays well together, resulting in a higher total score than each of the individual categories above. It is a well implemented, fun one-room comedy puzzle game where the goal is to get as many points as you can. Unless you get very stubborn and want to reach maximum points, there are not countless of hours in this game. But asking for more content is never a valid criticism but a compliment. However, in a competition like Spring Thing I think the longer game should win if I am equally entertained as long as it lasts. But rated as a short game, this was my favourite game in Spring Thing 2022.

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Things that Happened in Houghtonbridge, by Dee Cooke
3 of 3 people found the following review helpful:
Atmospheric mystery, January 27, 2023
by Denk
Related reviews: Adventuron

This is a very well done game and one of the longer ones in ParserComp 2022, where you take the role of a studying teenager who is unravelling a mystery in the small, English town Houghton Bridge while you really should be studying. There will be indications of something supernatural (no more spoilers!). The story is overall pretty good.

Parser:
I never had a problem with the parser. Either the Adventuron parser is often improved or the author's programming skills play a significant role.

Atmosphere:
In some areas the atmosphere is decent whereas it is even better in others, e.g. creepy. Overall, a fitting atmosphere.

Cruelty rating: Merciful
There are multiple endings but you can apparently always reach some of them. I don't know if being locked out from some of the endings increases cruelty(?).

Puzzles:
All puzzles are fair and meaningful. The difficulty is around "medium", some a bit easier some a bit harder.

Overall (Rating: 9/10)
The story plays very well with the puzzles and the implementation is close to flawless. As a consequence, the resulting game is better than the individual parts. Very much recommended.

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Radio Tower, by brojman
1 of 1 people found the following review helpful:
Nice cliffhanger in custom engine, January 27, 2023
by Denk
Related reviews: Custom system

I played version 1.1. The game has been updated later. This game is more an unfinished demo than a complete game. It ends quickly with a cliff-hanger where only a small portion of the plot is revealed with the message: "To be continued in the next one." The game has what is sometimes called a "limited parser" which means that the game deliberately only understands a few but general verbs. On the other hand, it tells you upfront which verbs are understood.

In most locations the following verbs are understood: "Inspect" (instead of examine), "Take" (get not understood), "Drop", "Go north"(south/east etc. cannot be abbreviated) and "Use". Later on, you can also "attack", "interact" etc. but the parser is not traditional. For instance, you must type ATTACK WEAPON (replace WEAPON with the weapon you want to use).

I managed to get to the cliff-hanger ending mentioned above. You can also arrive at some quick endings but the one mentioned above is probably the main ending. Even though the game is unfinished and some objects etc. are mentioned but not implemented yet, the game was very intriguing.

The user interface + graphics & map was very impressive with rain and lightning in the background. On the other hand, the parser was extremely primitive but well defined so it wasn't a big problem though abbreviations would have been nice. Another drawback is that you cannot save and restore your position.

Parser:
Having a limited parser is a fair design choice as the understood verbs are revealed. However, even for a limited parser, it is very primitive. You can't just type N but you have to type GO NORTH. Also, you don't have a single letter for examine, you have to write INSPECT OBJECT each time (replace OBJECT with the noun). Several natural combinations of verbs and nouns were not implemented but gave an error message instead of a generic, meaningful response.

Atmosphere:
The writing was very good and combined with the multimedia (rain and flashes and a status-line where your health is shown), this was highly atmospheric.

Cruelty rating: Tough
You can't save and restore which becomes frustrating if you want to see the other endings. Combined with an inventory limit of four (please increase this in the final game) objects this really needs to be fixed in the final game. But I am not sure if the game can become unwinnable. Probably.

Puzzles:
I didn't solve any brilliant puzzles but those I found on my way to the ending were quite standard but not bad.

Overall:
I would very much like to play the game when it has been completed. For now it was a taste of what can be expected, which was very intriguing. I hope the parser will be improved some.

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October 31st, by Finn Rosenløv
1 of 1 people found the following review helpful:
Perhaps Finn Rosenløv's most polished game, January 27, 2023
by Denk
Related reviews: ADRIFT 5

DISCLAIMER: I beta-tested this game months before release but not the final version. After ParserComp ended, a post-comp release became available from the ADRIFT site (www.adrift.co).

I always rate the last version I've played. So this review is based on the third release (2nd bugfix) during ParserComp 2022.

In this game you have to spend the night in a haunted house due to a bet. Roughly, this game is about hunting and killing five monsters without getting yourself killed.

Parser:
The parser is decent most of the time though I noticed a few problems such as different responses when the player uses the word "it" instead of the noun. However, "it" seems to be working in most cases. Other easy improvements would be to make the books in the library be referred to by their titles in addition to "leather book" and their full 'names' such as "witch hunt book" as well as "witch hunt", "witch" or "witch book" which should have worked too.

Atmosphere:
The descriptions are thorough but not too long and gives a good atmosphere, especially when the player is hunted by a monster. As my mother tongue is not English it may be that I overlook some grammatical errors etc.

Cruelty rating: Tough
You can get in unwinnable situations if you release a monster and meet it in the wrong place without the items needed to kill it so save often. However, it will normally be obvious when this happens.

Puzzles:
The puzzles were overall fine and fits with the setting. A few of them stand out by being better whereas some of the others are "well known classics" and hence not so original.

Overall:
The gameplay is fun and the monsters can almost be killed in any order. A few niggles: I think there are too many doors to open (most are not important to the gameplay) and the implementation could be better. In this 3rd release (i.e. 2nd bugfix) I saw no serious problems though.

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Midnight at Al's Self Storage, Truck Rentals, and Discount Psychic Readings, by Thomas Insel
Short but entertaining surreal game, January 27, 2023
by Denk
Related reviews: Inform

This is a fairly simple and easy game but still entertaining. You have to carry out a list of tasks given to you by the boss at a storage company. It has a few supernatural elements to it and some surprises.

Parser:
The parser understood all expected commands.

Atmosphere:
The writing is a bit brief but fine for a game like this.

Cruelty rating: Merciful
According to the game, you can never put the game in an "unwinnable" state.

Puzzles:
They were fairly easy and nothing special, though the elevator puzzle was a bit more original and a little harder.

Overall:
A nice game, takes an hour or so. I was constantly curious about what the underlying plot was. Everything was well done, except for a minor bug (at some point I managed to get inside the freight elevator but couldn't get out)

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The Impossible Stairs, by Mathbrush
2 of 2 people found the following review helpful:
A worthy sequel, January 27, 2023
by Denk
Related reviews: Dialog

This game is a sort of sequel/prequel to the IFComp winner "The Impossible Bottle" (TIB) by Linus Åkesson. It is an authorized sequel as Linus Åkesson selected the prize from Mathbrush which would be a game made by Mathbrush in the same universe as the winner's game. Mathbrush has done this before with success and once again it is a success.

Whereas TIB had some surreal mechanics with respect to space, The Impossible Stairs has some surreal mechanics with respect to time. Don't take the "science" too seriously. I don't think I have ever seen a story/movie/game about time travel where there were no plot holes, unless the past couldn't be changed. So don't expect a fully consistent time travel game (I don't think they exist) but a game with fun, semi-logical puzzles.

Parser:
I never noticed any parser problems. On the other hand, the game did not require an advanced parser. So it was as good as needed.

Atmosphere:
Mathbrush hits the happy-go-lucky atmosphere of TIB spot on.

Cruelty rating: Merciful
It seems that the game can never be unwinnable.

Puzzles:
The surreal logic of the first game TIB is present in this game too. This game could be completed a lot faster than TIB and the puzzles were also easier, though some of them were a bit tricky. Overall the puzzles were good.

Overall:
This game is a great sequel/prequel to TIB. Don't expect it to be as good as TIB (hardly any game is) but it is still a worthy prequel/sequel with some good, original puzzles and excellent implementation. Further more, it is written in Dialog (still only a few games are written with Dialog) and if you play online, the user interface of a dialog game is really neat.

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The Euripides Enigma, by Larry Horsfield
2 of 2 people found the following review helpful:
I may be biased but..., January 27, 2023
by Denk
Related reviews: ADRIFT 5

DISCLAIMER: I beta-tested this game and I have a passion for old school games UK style, especially games by Larry Horsfield (found my way back to IF through Axe of Kolt in 2016)

I have come to realize that this kind of game is only for a limited group of parser players. The big emphasis on hidden objects (LOOK UNDER and BEHIND, X WALL etc) is not everyone's cup of tea. It has some advanced puzzles too but this is a significant part of the game.

This is the fourth sci-fi game where you take on the role of Mike Erlin. This time you have to investigate a research base where the crew has gone missing. There is an inventory limit but you will soon find a rucksack so it is hardly a problem. I think the game would be even better without e.g. inventory limits but it doesn't really bother me as you will quickly find the remedy.

Parser:
I think that the parser is pretty good, though there may be a few bugs/guess-the-verb issues I haven't noticed, which can happen in such a big game.

Atmosphere:
I think the writing gives a thrilling atmosphere. It isn't world class literature but that isn't the point. After all this is a game that is here to entertain.

Cruelty rating: Cruel
If we take the zarfian cruelty scale literally, I would say that the game is cruel as you can proceed without having found all objects and then you can't get back without those objects so save often (multiple save files). Then it is probably not a big issue but you should be aware that this might happen.

Puzzles:
There are a several good puzzles in this one. But you should know that finding objects might be 20% of the puzzles. Besides examine, you must search, look under, behind and move stuff.

Overall:
This is a game where story and puzzles go very well together so the final product is better than the individual parts. But as mentioned at the top, this game is not everyone's cup of tea as finding objects (LOOK UNDER, BEHIND etc) is a big part of the game.

PS: During ParserComp 2022 a very buggy version was available for online play. Fortunately, these serious bugs have been fixed. Looking forward to a better web player for Adrift - I hope...

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