Reviews by Denk

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Midnight at Al's Self Storage, Truck Rentals, and Discount Psychic Readings, by Thomas Insel
Short but entertaining surreal game, January 27, 2023
by Denk
Related reviews: Inform

This is a fairly simple and easy game but still entertaining. You have to carry out a list of tasks given to you by the boss at a storage company. It has a few supernatural elements to it and some surprises.

Parser:
The parser understood all expected commands.

Atmosphere:
The writing is a bit brief but fine for a game like this.

Cruelty rating: Merciful
According to the game, you can never put the game in an "unwinnable" state.

Puzzles:
They were fairly easy and nothing special, though the elevator puzzle was a bit more original and a little harder.

Overall:
A nice game, takes an hour or so. I was constantly curious about what the underlying plot was. Everything was well done, except for a minor bug (at some point I managed to get inside the freight elevator but couldn't get out)

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The Impossible Stairs, by Mathbrush
2 of 2 people found the following review helpful:
A worthy sequel, January 27, 2023
by Denk
Related reviews: Dialog

This game is a sort of sequel/prequel to the IFComp winner "The Impossible Bottle" (TIB) by Linus Åkesson. It is an authorized sequel as Linus Åkesson selected the prize from Mathbrush which would be a game made by Mathbrush in the same universe as the winner's game. Mathbrush has done this before with success and once again it is a success.

Whereas TIB had some surreal mechanics with respect to space, The Impossible Stairs has some surreal mechanics with respect to time. Don't take the "science" too seriously. I don't think I have ever seen a story/movie/game about time travel where there were no plot holes, unless the past couldn't be changed. So don't expect a fully consistent time travel game (I don't think they exist) but a game with fun, semi-logical puzzles.

Parser:
I never noticed any parser problems. On the other hand, the game did not require an advanced parser. So it was as good as needed.

Atmosphere:
Mathbrush hits the happy-go-lucky atmosphere of TIB spot on.

Cruelty rating: Merciful
It seems that the game can never be unwinnable.

Puzzles:
The surreal logic of the first game TIB is present in this game too. This game could be completed a lot faster than TIB and the puzzles were also easier, though some of them were a bit tricky. Overall the puzzles were good.

Overall:
This game is a great sequel/prequel to TIB. Don't expect it to be as good as TIB (hardly any game is) but it is still a worthy prequel/sequel with some good, original puzzles and excellent implementation. Further more, it is written in Dialog (still only a few games are written with Dialog) and if you play online, the user interface of a dialog game is really neat.

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The Euripides Enigma, by Larry Horsfield
2 of 2 people found the following review helpful:
I may be biased but..., January 27, 2023
by Denk
Related reviews: ADRIFT 5

DISCLAIMER: I beta-tested this game and I have a passion for old school games UK style, especially games by Larry Horsfield (found my way back to IF through Axe of Kolt in 2016)

I have come to realize that this kind of game is only for a limited group of parser players. The big emphasis on hidden objects (LOOK UNDER and BEHIND, X WALL etc) is not everyone's cup of tea. It has some advanced puzzles too but this is a significant part of the game.

This is the fourth sci-fi game where you take on the role of Mike Erlin. This time you have to investigate a research base where the crew has gone missing. There is an inventory limit but you will soon find a rucksack so it is hardly a problem. I think the game would be even better without e.g. inventory limits but it doesn't really bother me as you will quickly find the remedy.

Parser:
I think that the parser is pretty good, though there may be a few bugs/guess-the-verb issues I haven't noticed, which can happen in such a big game.

Atmosphere:
I think the writing gives a thrilling atmosphere. It isn't world class literature but that isn't the point. After all this is a game that is here to entertain.

Cruelty rating: Cruel
If we take the zarfian cruelty scale literally, I would say that the game is cruel as you can proceed without having found all objects and then you can't get back without those objects so save often (multiple save files). Then it is probably not a big issue but you should be aware that this might happen.

Puzzles:
There are a several good puzzles in this one. But you should know that finding objects might be 20% of the puzzles. Besides examine, you must search, look under, behind and move stuff.

Overall:
This is a game where story and puzzles go very well together so the final product is better than the individual parts. But as mentioned at the top, this game is not everyone's cup of tea as finding objects (LOOK UNDER, BEHIND etc) is a big part of the game.

PS: During ParserComp 2022 a very buggy version was available for online play. Fortunately, these serious bugs have been fixed. Looking forward to a better web player for Adrift - I hope...

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Custard & Mustard's Big Adventure, by Christopher Merriner
3 of 3 people found the following review helpful:
Controlling two PCs (dogs), January 27, 2023
by Denk
Related reviews: Adventuron

This is the sort of game that Spring Thing was originally intended for: A large puzzly parser game that takes a lot more than 2 hours to complete (unless you follow the walkthrough from start to end).

In this Adventuron game you control two dogs in their search for adventure. The genre is comedy and it is well written with lots of good puzzles. Except for the beginning you can change between the two dogs whenever you want. The story is good, the puzzles are good, the writing is good and the implementation is good in most cases. The game contains adaptive hints and a walkthrough. I only have minor things to criticise and overall I enjoyed it a lot.

However, this is a difficult game, at least some of the puzzles are difficult but also fair. Difficulty is a very subjective thing but I liked the challenge.

Parser:
The parser is mostly a two word parser, or at least, often no more than two words are required. The game tells you upfront that you don't need to TALK TO anybody, just BARK and the game will take care of the rest. Stuff like that. The author has made more than two words required in a few logical places. However, as Adventuron started out as a verb noun parser (at least most Adventuron games were written like that) it seems that the parser can be a little misleading once in a while when more words are required. For instance, the game might tell you that something is not a container but if you put the right object on it, it might work anyway. But mostly a very helpful parser. I only encountered one serious guess-the-verb situation which isn't much in a long game like this.

Atmosphere:
The writing is very good and suits the game very well. The story also makes good sense. The writing is usually funny without being "too much".

Cruelty rating: Polite
I don't think this game can become unwinnable.

Puzzles:
There were a lot of good, meaningful puzzles. Again, this is a long game with lots of puzzles so I could give a few of them a bit of constructive criticism but overall, pretty good. However, some of them are difficult which may not be everyone's cup of tea.

Overall:
A very good game, quite polished with very few rough edges which may be addressed in a post-comp version(?). As it is, it is still worth playing.

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Alchemist's Gold, by Garry Francis
1 of 1 people found the following review helpful:
Nice to play on C64 emulator, January 27, 2023
by Denk
Related reviews: Inform, punyinform, C64

In this game you are going to steal gold from an alchemist. This is a fun little game which experienced players can probably beat in less than an hour. It was written with PunyInform so I decided to play it with a C64-emulator (VICE) using the Ozmoo interpreter.

Parser:
There were responses to most commands and the parser was nudging me in the right direction if I should rephrase a command.

Atmosphere:
Nice writing (not too brief, not too verbose) and a nice setting gives a fine atmosphere.

Cruelty rating: Tough
The game can become unwinnable it seems but you are more or less told when it happens so you can load an earlier save.

Puzzles:
For experienced players this is an easy game. The map you find in the game was quite original, whereas most of the other puzzles were more standard.

Overall:
A short but entertaining game, though it is quite easy. And everything worked well with the Ozmoo interpreter including the ASCII-map.

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Time's Enigma, by Jim MacBrayne
2 of 2 people found the following review helpful:
Time travel with decent homebrew parser, February 3, 2021
by Denk
Related reviews: Custom system

(Played on Windows - can run on Mac using Wine somehow)
This rather new game from 2020 is a very good old-school puzzlefest with minimal story and a good parser (Infocom-like, no undo).

Following a heated discussion with your old college professor, you are pushed into his "Time Manipulator" and sent to another time an place. You are told to find some evidence of where and when you are before you return. The first step is to figure out how to operate the Time Manipulator. After that, you can travel to many known more or less historical places.

All the puzzles are fair, though I needed a single hint from the author to complete the game. And I needed one more hint to get the best ending. However, the game has been updated recently, so that the best ending is better hinted. If you type AUTHOR while playing, you will get his contact information. Jim replied very fast in a friendly manner, so you don't need to worry about that there isn't a Walkthrough available in case you get stuck. Many of the puzzles are about handling different mechanisms, though more traditional puzzles are present too. From a logical point of view, you may sometimes wonder, how a clue for one time period is to be found in another time period. But that isn't really the purpose of this game. The purpose is an entertaining puzzlefest. Some might find some of the puzzles too easy but for me, they were just right.

The game has an inventory limit. As in many games with inventory limits, there is a remedy for that problem, though your inventory limit will not be infinite. While playing this is not a problem at all, as you can have your objects in a central place. Only when you reach the end of the game, which objects you bring might be important. However, in the newest version (February 1st 2021), It is pretty well hinted which objects you should bring (or at least how to figure it out). I encourage you to find the best ending (maximum points) as it is more fun than the easier ending.

Jim's style is such, that most location descriptions mention what was once in the location and that most of it is gone when you arrive. Thus, there will only be a few things necessary to examine in each room. Thus you don't need to examine countless of scenery objects. I like this approach. However, you may sometimes need to look behind or under objects too.

NPC's are extremely rare and it could have been fun with a few more NPCs, which could also be a little more active.

Nevertheless, this was an entertaining game I recommend if you like old-school puzzlefests.

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The Mines of Lithiad, by Jack Lockerby
1 of 1 people found the following review helpful:
A well-implemented PAW game from 1992, February 3, 2021
by Denk
Related reviews: PAW, The Quill, STAC, zx spectrum

(Spectrum version reviewed - legally available from http://www.zenobi.co.uk/ )
Jack Lockerby was one of the most prolific homegrown authors on the ZX Spectrum and c64. Luckily the ZX Spectrum versions have been made available by John Wilson, who owned Zenobi Software and the right to distribute these games.

The Mines of Lithiad is definitely one of the better ones. As it is made with PAW, it is often possible to use 4 words, similar to e.g. PUT BALL IN BOX or GET PEN FROM BASKET. However, whenever two words are sufficient to describe the action, you should stick to two words.

The plot: Cavilan, the last surviving dragon, has chosen you to rescue her egg from the clutches of the Master and his band of Orcs.

Once you are past the introduction location, the game starts out with a large area with mostly empty locations. Though several of these have the same location description, it is not at all a maze, as the map is very logically laid out. I guess the main purpose of this map layout is to make it a bit challenging to solve a specific puzzle within a time limit. Here, I should add, that there are a few real time elements. These real time elements are very rarely a problem, especially as you can save as often as you like quite quickly with a free ZX Spectrum emulator like Fuse. So even if you don't like real time elements in IF, I recommend that you try this one.

And if you dislike inventory limits, you should know, that you can find a solution to that quite early in the game, so that isn't a problem either.

Once you are past the big opening area, the map becomes more standard with lots of fun puzzles, some original as well as a few classic puzzles.

I never had serious guess-the-verb problems but I needed a hint for two puzzles. They weren't unfair, so with more patience, you might be able to solve it without hints.

Very entertaining, certainly one I can recommend.

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An Everyday Tale of a Seeker of Gold, by John Wilson and Sean Doran
2 of 2 people found the following review helpful:
Decent "homegrown" first effort from 1986, December 18, 2020*
by Denk
Related reviews: The Quill, Adventuron, DAAD

(browser version - port made with Adventuron)
This is a fun little spoof of The Hobbit with some nice puzzles and humour. Some of the puzzles are "pun-based". However, the "genre" 'homegrown British text adventures from the 80s' is to some extend something you need to learn how to play, just as you need to learn how to play parser games in general. To some extend you need to be more accurate about which verbs you apply in these homegrown games from the 80s. Still, some verbs and phrases became a sort of standard within that "genre". Also, do not expect a lot of feedback if you try an incorrect command. You will never know if a verb is accepted by the game unless you find that it works.

Add to this, that this was the author's first effort (though the browser port I played was first made in 2018), you must expect a few guess-the-verb/phrase issues here and there. However, there is a sort of indirect limited "hint system" in the game, though it is not clear if it is intended to be used or only if you are really stuck. I used it whenever I could, and still, I needed to consult a walkthrough a few times.

Nevertheless, I enjoyed this quite a lot. If you are unfamiliar with British homegrown text adventures from the 80s, I propose that you see it as a learning curve. If you are stuck for a longer time, don't hesitate to consult a walkthrough. You will learn as you go along and you will get the hang of the style and probably solve most puzzles by yourself anyway.

* This review was last edited on December 19, 2020
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Tristam Island, by Hugo Labrande
6 of 6 people found the following review helpful:
Review of full game: Very good!, December 17, 2020
by Denk
Related reviews: PunyInform, Inform

After playing the demo in September, I was very much looking forward to this game. I wasn't disappointed.

The game starts as you have arrived on this apparently(?) deserted island after crashing your plane at sea. Since I don't want to spoil anything, I just want to say that the game can roughly be divided into four parts of different lengths, and that the demo only covers the first part.

The genre of this game is "Mystery". In case the exact genre of the game is important to you, you should know (Spoiler - click to show)that the game is not science fiction nor fantasy but purely realistic.

The game comes with some invisiclues and a post card. I am not sure if the post card is intended to be found inside the game, at least I did not find it, and it wasn't mentioned in the walkthrough available form CASA. So I first read it after completing the game.

I needed help with a single puzzle, and was later annoyed that I did not figure it out myself, so that puzzle was fair enough: (Spoiler - click to show)I did not realize that I would get a different response when trying to search the buckets while on the floor, instead of searching them while on the mezzanine.

However, the solution was NOT in the invisiclues. As a consequence, I read the clues for the wrong question by accident. I think the invisiclues could be improved here: (Spoiler - click to show)In the first room in the white house, there is a door to the north. It is not clear what it leads to, but I expected that there was clues for this door. Since there weren't any clues mentioning this door, I thought the door was actually "Major's office door" and read the clues for that, too late realizing that it had to be another door. I think the solution is to make some clues for the "contraption door" appear before "Major's office door", even if only giving vague hints if you don't want to give clues for it.

In the end, I had to look at the walkthrough on CASA to solve that puzzle.

Another problem was the final puzzle which had a (for me) Guess-the-verb/phrase/disambiguation problem: (Spoiler - click to show)X TRANSMITTER SAYS: "The dial of the transmitter...", which made me think that I should TURN DIAL, which works in other parts of the game. Then I tried X DIAL and was told about the geiger counter, so I left the geiger counter outside the COMMS room to avoid that disambiguation. Back in the COMMS room I once again tried TURN DIAL and got: "You'll have to specify if you want to turn it left or right." Thus I tried TURN DIAL LEFT and TURN DIAL RIGHT but that wasn't understood. I tried the same with "transmitter" and "radio". Looking at the walkthrough I realized that the answer was TURN KNOB RIGHT, i.e. the noun KNOB was required. Looking back at the X TRANSMITTER response, I see that the knob is mentioned. Still, I think the misleading responses to TURN DIAL/RADIO/TRANSMITTER should be avoided. I do acknowledge that many players will figure out the right noun as it is mentioned in the text. Still it would be good to get rid of the misleading response.

Despite my few problems, the parser is good and there were no really hard puzzles, so I think most experienced players will solve it without needing help with the puzzles. Some players prefer very challenging puzzles. Perhaps, they will find this game too easy. I can only say that I enjoyed the game a lot and recommend it very much.

Review of Demo:(Spoiler - click to show)
I just completed this free demo. I am not sure, but I think I used about 1.5 hours to complete it without hints(*). The full game should be 2-3 times bigger (I scored 34 out of 100 points). I am very much looking forward to the full game, which should arrive on the 20th of November. I have a feeling that the end of the game is going to be even better. If so, this might be changed to a 5-star review.

About this demo: The game starts as you have arrived on this apparently(?) deserted island after crashing your plane at sea. There are some fair not too hard puzzles, some more original than others, but all entertaining. Of course, the ending is a cliffhanger making you want to play the whole game.

(*):Only once did I feel stuck, and couldn't help looking at some of the screenshots. I got a single "hint" from one screenshot, but I more regard this "puzzle" as a bug. Since the full version hasn't been released yet, perhaps this might be fixed before the release. Except from this, the implementation is very good.
EDIT: This bug in the demo has been fixed.

I played the c64-version and it was surprisingly fast. I guess that is due to PunyInform and Ozmoo. I decided to play using the VICE-emulator and run it at 200% speed. However, you don't need to play around with emulators. You can just download the z3-file and play it with Gargoyle, Frotz etc. The implementation is thorough and the parser felt as good as any other Inform game - I never noticed that I was playing with a reduced Standard Library. So technically, this game is also very good.

The full game will only be $3.99 but try the free demo if you are in doubt. I am very much looking forward to the full game.

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Return to the Castle, by John Wilson
1 of 1 people found the following review helpful:
Excellent Z-code sequel arrives after 31 years, December 12, 2020*
by Denk
Related reviews: PunyInform, Inform

(.z3 version reviewed - also available on vintage computers)
It has been 31 years since the classic ZX Spectrum game "Retarded Creatures and Caverns" arrived and now John Wilson has finally made a sequel, this time in Inform 6 using the PunyInform library so that it can be published as z-code for modern IF-players as well as the retro-community. There are still only a few PunyInform games out there, and I have only played a few before this. My impression is, that PunyInform maintains the "good parser feel" of Inform without sacrificing something crucial. The only "speciality" seems to be, that you cannot UNDO. However, in this game you are not told what is inside a container when you open it. You must SEARCH it (or LOOK IN it) if you want to know. This was the default behaviour of earlier PunyInform versions but could be changed by the author.

Back to the game:
Once again we follow Algy as he returns to the castle some 30 years later to gain gold and glory. There are several references to the first game but you do not need to have played it to play this. Still, I would recommend that you play the accessible Adventuron version of the previous game first, as it is a good game and it has a decent parser (not all Adventuron games have such a good parser - perhaps Adventuron has been improved significantly over the years). With this sequel, John Wilson has captured the feeling of returning to a place many years after, which adds something to the game.

Return to the Castle (RttC) is a relaxed comedy (fun but not hilarious) with some good puzzles of medium difficulty, which is what I prefer. Everything was well done and I enjoyed RttC very much.

The difficulty level has often a big impact on how much I enjoy a game and therefore also the rating. To me, the difficulty level was just right. Others may find it too easy or too hard. However, a walkthrough is now available so everyone should be able to finish this game. Recommended to all puzzle lovers.

* This review was last edited on December 21, 2020
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