Ratings and Reviews by Stian

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View this member's reviews by tag: ectocomp 2020 IFComp 2019 ifcomp 2020 Spring Thing 2018 Spring Thing 2019
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The Crimson Terrors of Delamay Manor, by Logan Noble
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When He Died, by O Bluefoot
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The Reptile Room, by Elizabeth Smyth
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Pumpkin Pie for your soul, by Nils Fagerburg
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Be There!, by William Dooling
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Limerick Night, by Pace Smith
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Additional Tales from Castle Balderstone, by Ryan Veeder
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Once upon a winter night, the ragman came singing under your window, by Expio
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Skies Above, by Arthur DiBianca
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Clusterflux, by Marshal Tenner Winter
5 of 5 people found the following review helpful:
Deeply satisfactory weird mystery, October 9, 2019
Related reviews: IFComp 2019

Clusterflux is truly an ambitious project, and a much larger game than initial appearances would suggest. It’s actually impressively huge, especially considering it’s a one-author game. Described as a “weird mystery”, it’s also right up my alley, and I enjoyed it immensely. It did, however, take me six hours to get through it and had to consult the walkthrough twice. I think it would be hard for most to finish in under two hours, though the first two hours were just as enjoyable as the rest. Well, perhaps apart from the half-hour I spent banging my head against a specific puzzle.

In general terms, I would like to describe Clusterflux as a modern self-conscious style puzzle IF, where an everyday protagonist enters absurdity as if it were the most natural thing in the world – not too dissimilar to Bill Lindsay’s excellent Bullhockey games.

While the plot is more than sold enough, and its absurdity intriguing, the puzzles are what makes this a great game. They are always clever, but generally not too clever, and solving them provides proper satisfaction. I was planning to stop after two hours, but this is the kind of game I can’t put down until I have finished it.

With a game as big and ambitious as Clusterflux, there will likely be several small bugs persevering even rigorous beta-testing and I did meet a few of these. Still, it is impressive how polished it is, with thorough descriptions for almost everything. The large gallery of autonomous NPCs made certain scenes a bit confusing, but useful conversations are limited by a topic list which made it manageable.

A tremendous amount of work has gone into this game and I’m immensely grateful for it.

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