There isn't a lot going on here, but the basic premise is amusing and humorous.
The writing is consistently funny and clear, and responses to bad input are done well.
I'd like to see this fleshed out and made into a larger piece. As it was, it was a fun, short diversion.
With the recent outpouring of CYOA style games focused on depression, apathy, and other behavioral issues, I have to say, I was a bit hesitant about this one.
I shouldn't have been; this game nails it.
It reminds me of Emily Short's Bee in the way it presents indicators of how your character is doing. The writing isn't as good as Bee, but works; there is no 'bad' writing in this game.
This game presents a nuanced and accurate picture of depression, while using really solid plotting to move the story along through inter-connected vignettes. This game would be good for anyone to play--depression probably affects you or someone you know--and especially a good game for anyone seeking to make a game about depression.
The authors don't force the emotional qualities. They present them to you as matters of fact, which feels natural and lends to the progression.
I have on bit of constructive advice, however, to these developers and all others who build a twine/hypertext game. Text formatting matters.
I did gloss over some sentences/paragraphs here, because they spread across my screen, forming 20 word lines. I really think that if you're going to make a hypertext game, you should review classics like Bee and see the attention paid to the text. Make the type 14 pt or so, and restrict the width of the container so you aren't ever looking at a long row of soldiers.
I really enjoyed this game. I think text formatting would make it infinitely easier to read & enjoy.
This would be a good mystery IF for a new player.
It was easy to solve without hints, and I felt a sense of satisfaction at having completed the game.
The writing was at times over-done--more pastiche than parody--and the game suffers from a few pointless stereotypes. Despite those flaws, this was a fun mystery, and one that won't take you more than 20 minutes or so if you have any experience with the conventions.
The game has some truly humorous moments, and some funny writing, mixed in with the sense of dread and horror. I did feel genuinely immersed in the experience when threatening and creepy events were taking place, and cracked a wry smile when reading my horoscope later in the game.
I enjoyed this and am looking forward to more from the writer.
This is a fun, short CYOA story that offers a humorous pastiche of RPG tropes.
Hennessy is a good writer, employing colloquialisms in a way that sells the parody/satire of this piece.
This isn't a challenging or difficult piece, but rather a fun, light-hearted narrative which is easy to enjoy.
The writing is solid, but there isn't a lot here to do or experience.
The game is simple. You can ask Rocky Stampede a few questions, and then he gets on his bus, and the game ends.
It was an interesting quick little game. I liked his responses and the depth of them, but I do wish there was more to do here or experience.