Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
(based on 14 ratings)
About the Story
An interactive short story (about dungeons).
Language: English (en-CA)
First Publication Date: March 15, 2013
Current Version: Unknown
Development System: Twine
Forgiveness Rating: Nasty
- View the most common tags (What's a tag?)
|Average Rating: |
Number of Reviews: 3
Write a review
Hennessy has some very good twine games, but I didn't feel like this is one. It still has metaphorical meaning, an interesting 'cover story', good narrative voice, etc. like his other games. The story is about a dungeon, and about rpgs and dungeons in general.
However, one of the games features is that every link provides a huge wall of often repetitive text. Also, the narrative voice is jokey/juvenile, whichI personally don't enjoy very much in a game.
Overall, this is an above average twine game, but I don't recommend it. I strongly recommend the other games by the author.
This is a fun, short CYOA story that offers a humorous pastiche of RPG tropes.
Hennessy is a good writer, employing colloquialisms in a way that sells the parody/satire of this piece.
This isn't a challenging or difficult piece, but rather a fun, light-hearted narrative which is easy to enjoy.
When I found The Thing About Dungeons at textadventures.co.uk, I'm not sure what I was expecting. Whatever it was, The Thing About Dungeons didn't deliver. Yeah, the text is somewhat humorous. Other than that, the game is rather buggy: The displayed text is littered with "bad condition" errors, references to different "paths" through the story ((Spoiler - click to show)warrior path Vs. wizard path). Therefore, the game came across as a bit confusing. (Spoiler - click to show)Why, at one point, it told me that the rabbet demon, which I had just killed, was coming closer and that I had better run away. At the end of the game, it said that the somehow-resurrected rabety thing ripped my heart out. Perhaps this game would be better if the author removed the bugs. It could also do with an extension; most of the game is spent reading about the "actions" I performed to get to the bottom floor; I would've preferred to choose whether to kill Monster X than to read "You killed monster X and stole treasure Y." You see, The Thing About Dungeons is that it's a game in need of major improvement.
|The Axolotl Project, by Samantha Vick|
Average member rating: (39 ratings)
As a lowly intern on Sadler Pharmaceutical’s high-security lunar research base, you set out to find an escaped test subject before your boss does. Along the way, you’ll unravel the mystery of your coworker’s mysterious resignation – and...
|Seven Bullets, by Cloud Buchholz|
Average member rating: (14 ratings)
You're a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back. Will you make the choices that bring her home...
|Shrapnel, by Adam Cadre|
Average member rating: (163 ratings)