This project is not bad in itself, but it does not fit into the category of a game; it is a collection of articles about alternate histories. It may serve educational purposes, yes, it may even be informative. If someone wants to read a number of essays, that is. But I suppose that is not what people search for in Inform projects; they want text based games with interactivity and a positive ending that can be reached. Nothing of it can be found here.
It is a nice story in the tradition of Edgar Allen Poe, featuring motives of his works and mixing them up with the visual works of Vincent van Gogh (both of which are characters in the play). The story has some branches, and it is worth to experience every possibility. Unfortunately the main branch seems to relate to an element which, depending on the choices before, may not have taken place, so there is an illogic moment. But nevermind. The prose is skilled and reminiscent of Poe. The dreamlike atmosphere is well put in scene.
I recommend this to friends of Edgar Allen Poe's works -- if you are familiar with his works, you will rediscover his tone and trains of thought.
A simple guess-the-verb game. One obvious matter has to be solved with one move. This cannot be called a puzzle, there is hardly any logic thinking required. The solution is obvious, but still you might not see the wood for the trees.
I gave this two stars because in the end I found it funny -- not that kind of funny to have long laughs about, but funny in a way that makes you bump your head against the wall.
It is somehow stupid, but I recommend it. I clearly recommend this to people who like to check out stuff that does not fit into the usual categories.
It is a short story with the background of a typical zombie apocalypse. So nothing new at all, but how is it executed?
Principally not bad, the paragraphs are quite short, so it is an easy and fast-paced reading from choice to choice. And there are some choices and some endings, so yes, this is interactive. On the negative side it is a short piece and the ending is a bit too abrupt -- an open ending. I felf slightly unsatisfied and did not have the feeling that the story had come to an end... it did not seem like a resolution to me.
Nevermind, even though I think this can not compete with the flagships of interactive fiction, it is surely worth a try.
The approaches to a story are not bad, I was thinking about the choices that were to be made. The paragraphs were short, the language sufficient. It was an easy walk to the ending. There should have been more to it and again I get the impression that the author was hastily publishing it without even trying to make improvements to the result.
Unfortunately this is not a genuine game, but just a prologue -- there is no plot, this is just one scene meant to be an introduction to a story, so I do not want to give a rating on the scale. The writing, although there is not much of it, seems to be relatively competent as opposed to other novice authors; the author should have finished a small project instead of starting a big one and publishing only a first small part of it. Nobody wants to read the prologue of a book without a chance to read the rest, as it is usually just a tiny fragment of the storyline; people want to read a complete story.
When I started this and saw the first page, I just thought, "Oh no, what is this gonna be? A history lesson?" I am not a history buff, because what history teaches is more or less the history of politics, but I prefer the anthropologic aspects.
But to my own surprise I found this very short piece not that bad. It is not fiction, but has educational approaches. The concept is simple: try to find truth and lies within history as it was recorded. I found pleasure in checking out the highlighted words. It is a clever idea.
In the end it was a pity that this piece is very short. It could be expanded. Other continents could be included. There are many possibilities.
It was okay, I have seen worse, but also better developments of a story. The narrative is sufficient, the structure is logic and events happen in a likely order.
I replayed this some times but I could not find any way to win -- in the end there seemed to be no possibility to "win" this game. Maybe there should have been a possibility to score with the crush (or maybe I just missed it).
The premise is not groundbreaking but fairly promising, so i think this could be extended.