Reviews by AKheon

wordplay

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: ADRIFT adult Adventuron choice-based ChoiceScript comedy Dialog drama educational experimental fantasy horror humor IF Comp 1995 IF Comp 1997 IF Comp 2003 IF Comp 2008 IF Comp 2011 IF Comp 2016 IF Comp 2019 IF Comp 2020 IF Comp 2021 IF Comp 2023 Inform Inform 7 Ink mystery parser-based Quest retro sci-fi surreal TADS Texture Twine Unity wordplay
...or see all reviews by this member
1–1 of 1


Sage Sanctum Scramble, by Arthur DiBianca
3 of 3 people found the following review helpful:
Wordplay game with a brutal challenge, December 1, 2020
by AKheon (Finland)

Sage Sanctum Scramble is a parser-based game by Arthur DiBianca, published in 2020. The game is about collecting keywords to save a fantasy realm.

The story is very thin, essentially just an excuse to get the player to engage in puzzle solving and wordplay, which the game is full of. Instead of typing full sentences you only have to type single words to progress. Each new puzzle presents a simple clue - or a series of clues - that lead you to the needed answer. Solved puzzles unlock new puzzles, and the non-linear structure of the game allows you to skip a few if they prove too hard.

I haven’t played many other wordplay-focused games before, so the idea seems fresh to me. Figuring out solutions and making progress feels good, as you’d expect in a puzzle game that forces the player to really think, and the game is generally quite polished as well - there’s little to distract from the onslaught of brain teasers here.

One significant issue for me, being a non-native English speaker, is that the game is generally quite difficult. Having to think of (Spoiler - click to show)20 different colors or specific-length names for trees, etc. requires some specialized enough lingo that it’s virtually impossible to win without consulting a dictionary or similar. At worst the gameplay becomes a matter of browsing an online dictionary and trying out different answers as they come - at that point I can’t say it's fun any longer.

The flimsy setting could also be an acquired taste. At times I felt like there wasn’t much motivating me to push forward, other than the mild rush I got from my occasional victory over the game’s logic. (Spoiler - click to show)Apparently you fight a boss at the end, but I never got that far.

This game is perfect for people who are proficient in English and for whom wordplay is its own reward. For anyone else, it could still be worth a try since the style is so original, but the experience may have a few frustrations.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


1–1 of 1