The Best Man is a choice-based game made by Stephen Bond, published in 2021. The suspenseful cover art and non-existent blurb both give the game quite a secretive first impression. So, what's it about?
You are Aiden, a young man who is asked by his friend Laura to be a best man for her wedding. This involves doing a few simple errands before the wedding begins. The fact that Aiden still has some feelings for Laura complicates things, (Spoiler - click to show)as does the fact that he is an unreliable narrator, and there's a good chance much of the story takes place in his imagination.
The writing is detailed and realistic, and it also has a good pacing as well as some interesting twists and changes of scenery to keep the reader on their toes. I personally found it entertaining from the start to the end.
The choice-based gameplay is fairly simple, as you'd expect. (Spoiler - click to show)The story is essentially linear, without any significant branching paths. However, the creative use of the user interface and text-links - even including an imitation of a breakfast menu in one point in the story - as well as the engrossing writing sometimes create a satisfying illusion of choice, at least.
The game uses a bit of graphics and audio between chapters. The music is sequencer-based, with a slightly cheap sounding quality, but it's not intrusive and helps set the atmosphere.
As for what the game made me feel, (Spoiler - click to show)I think the predominant feeling is slight sadness. There's something a bit wrong with Aiden, what with his tendency to sink into elaborate fantasy, see people as exclusively Good or Bad, not to mention the oddly self-important, nearly religious significance he gives to his forever unrequited love. He talks a lot about self-improvement, but to me it seems like he is stuck in an unhealthy reverie. The epilogue partially reinforces this feeling: a lot of time has passed, but he still seems to frame life in the same terms as during the main story - in Good vs Bad, where people like Laura's husband are still expected to get their comeuppance some time soon. I can't say I fully understand all of the elements of the story, though. For instance, the meaning of the term "fighting the good fight" eludes me. Is he simply referring to living his life the best he can, or could it be a reference to something else?
At its heart, The Best Man is a kind of a character study with some interesting and evocative writing. The story is quite elaborate and lengthy too, and the suggested playtime of 90 minutes seems accurate. Overall, it could be worth a try if you're looking for a well-written, introspective character-driven story in the choice-based format.
The Last Doctor is a choice-based game by Quirky Bones, published in 2021. You are an impoverished doctor in a conflict-ravaged, ambiguously post-apocalyptic setting. Some patients enter your clinic, you assess them, and you then decide how to use your scant supplies. The story can progress to a few different directions depending on your choices.
The writing style is compact and stylized. It feels like many details about the game's world are obfuscated by the intentionally vague and evocative prose, but it still tells you enough to create interesting mental images and make you care about your choices. (Spoiler - click to show)It's a pity that the game is very short and doesn't build much on its core ideas. You only take care of two patients, and the story ends so soon that it's a bit of an anti-climax.
The game has some brief descriptions of medical procedures and injury, but they aren't very detailed and come across somewhat milder than I'd expected considering both the main character's bloody profession as well as the grim feeling of the setting itself.
The technical quality of the game is decent. The interactivity is simple but functional. I did notice two text mistakes, including a missing word and a typo. It's nothing deal-breaking, though.
The suggested playing time is 30 minutes, although I think my first playthrough was actually closer to 10 minutes. However, the game does have multiple endings which gives it replay value. Overall, it's not a bad title to try out if you want to briefly dip into a dark setting and think about humanity.
Phantom is a choice-based game by Peter Eastman, published in 2020. It’s a story-driven 30-minute experience about an aspiring opera singer who meets the Phantom (of the Opera).
The game begins with some discussion about the tropes pertaining to this classic horror character. On my first playthrough, I assumed the purpose of this was to refresh the player's memory and ease them into the setting. (Spoiler - click to show)You could argue the whole game largely *is* a character study of Phantom; in some ways this idea even eclipses the rather low-key main story line.
The writing is generally good. It has enough detail to create a convincing image of the main character and her aspiring opera singer ways. The overall pace of the story is quite fast, though, and towards the end characters are introduced and plot developments happen so fast that not all of it has the weight it deserves. (Spoiler - click to show)The biggest twist here is that the protagonist is also villainous, so it’s not a clear-cut “beauty and the beast” tale this time around.
Your choices during the game (Spoiler - click to show)are less significant than you'd hope. Act III changes depending on what you picked earlier on, but not by too much. For example, I think that even if you choose classic Phantom, he is still a master of using modern technology and cameras for some reason.
The game has multimedia. There’s a background image of red curtains that creates a nice stage for the story, although when I was playing on Chrome, the lowest part of the graphic sometimes cut off to white instead of black, which looked a bit glitchy. The game also uses some background music. The snippets of classical and opera music work well in the context, but some of the public domain samples suffer from the limitations of their day, making the game feel a bit anachronistic. The story is supposed to take place in the modern day, but the audio quality brings to mind the 40s.
Overall, Phantom is not perfect, but it should offer an interesting time if you enjoy any media related to this classic horror character.
You Couldn't Have Done That is a choice-based game by Ann Hugo, published in 2020. You play as an autistic teenager who starts a job at a clothing store.
The gameplay is quite linear. You have the occasional choice in what to do or say, but it usually doesn't make more than a minor difference in the following story text. However, (Spoiler - click to show)there is a reason for this - the main character finds herself unable to do certain things when stressed out; that's where the title of the game "You Couldn't Have Done That" becomes significant.
The story is written with just enough detail that it's light to read, but it also illustrates quite well what challenges there might be in retail work for an autistic person. The writing is believable, and I like the main character too - she has her uncertainties, but she's still willing to face her fears and earnestly try doing her new job. The way the color of the background changes to illustrate her anxiety is a nice touch; together with the changing background music it made (Spoiler - click to show)the encounter with Janice feel quite oppressive.
As for the level of polish, there are a few typos like "ettiquete", and the second music track with piano sounds a bit off, as if it doesn't loop properly. But still, the game generally works and does its job. It's worth a try for a short but emotional story-driven experience.