Reviews by Tito Valenz

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View this member's reviews by tag: IF COMP -- 2022
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A Paradox Between Worlds, by Autumn Chen

4 of 4 people found the following review helpful:
Massive effort, November 8, 2021

There is so much to this game. I don't know if I would have had more success if I was familiar with Tumblr or had been active in an online fan community, but I don't think getting ideal stats is the point. The reason to play "A Paradox Between Worlds" is to explore, try things out, and think about how you would react to certain situations. In the story, you are a fan of a series of books, and you like them so much that you keep a blog and write fanfiction. I liked reading the different users' blogs and interacting with the other fans. The sections of the game dedicated to passages from the novels weren't as interesting to me, nor was the fanfiction. This caused me to try to hurry through some portions of the story. I expect to read them more closely on my next playthrough, which this game absolutely warrants. The "walkthrough," which includes an extensive list of influences from all kinds of sources, is especially magnificent. It gives you some sense of how much effort was put into this work, and it is an uncommon amount of care.

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D'ARKUN, by Michael Baltes

3 of 3 people found the following review helpful:
One of the rainiest games you will ever play, November 8, 2021

Looking at the map of this game, I thought it would be a decent length, not too unwieldy, especially given the brisk pace up to the point where the map turned up. Instead, I felt it was fairly expansive. Not because there are so many locations, but because of the amount of exploration needed to thoroughly interact with each area. I was really enjoying the puzzles, and I felt like they were just the right difficulty for me. I first became frustrated when I realized that the "examine" command wasn't revealing everything about the places and objects. Instead, you had to use "search" in some situations to know if you could interact or not. Sometimes the two were interchangeable, sometimes completely different, which means you have to try both on everything. I'm not sure if this was intentional, because it doesn't seem like it's reflected in the walkthrough. The game felt like it got harder as it went, and I started to check the hints and then the walkthrough with increasing frequency. There were places where the directions each one gives didn't match up. I did like the hint system, but sometimes the way it was worded caused me to misunderstand what I had to do. For example, (Spoiler - click to show) at one point, the hint reads that you have to look at the bottom of a statue for a way to activate an exit. I tried many, many commands before I found out that I needed to visit another location first. Using the command "look" never actually does anything. I was way over my head by the third act, struggling to know what my objective was or what area to revisit. I enjoyed the story, but even though it included horror elements and gloomy locations, I didn't really feel a sense of immersion. It felt more like an intellectual exercise than writing that creates a mood. I got the impression that a translation caused some unusual phrasings, and possibly compromised the effectiveness of some descriptions. My favorite parts were interacting with the NPCs who are able to provide some background information. There were also numerous written documents you could collect, and they all added to the story nicely. Still, I feel like I should have had more of a visceral response to this piece given the sorts of things it describes. To me, the very best games create an atmosphere or a feeling, and wanting to re-experience those sensations again is what motivates me to replay them. I was hoping "D'Arkun" would be one of those, but for me, it wasn't.

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Off-Season at the Dream Factory, by B.J. Best (writing as “Carroll Lewis")

2 of 2 people found the following review helpful:
You're the Dream Operator, November 8, 2021

D&D fantasy elements mixed with Lewis Carroll imagery? Why not! Your character is an orc who is hired to battle adventurers that have paid to live out their dreams. I liked how the game evolved--there was a definite arc for us to follow. The battles got more fun as the game went on. The puzzles were not difficult, but still enjoyable to work through. There is opportunity for exploration, and a few surprises to be discovered. I have to mention one behind a spoiler warning, but you CAN NOT read it until after you have played: (Spoiler - click to show)If you examine your nametag, you will see it contains a code. If you then examine that code, a QR code appears. Scan it, and you will see updated information on what level your character is at, plus get a password to a bonus point. The descriptions were well done, but the illustrations were absolutely hilarious. I would have personally liked it even more if the NPCs were a little less flat; they never go further than stock characterizations. That might be intentional, but I still wished the dialog had been as imaginative as the other aspects of the game. This, for me, was one of the highlights of the IFComp 2021.

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How it was then and how it is now, by Pseudavid

1 of 1 people found the following review helpful:
Time has passed, November 7, 2021

This game is very short. It is categorized in the 2021 IfComp as "Fantastic." It is surreal and abstract. The main character is investigating a hazardous area with an ex whom they split with five years earlier. It seems implied from the disjointed descriptions and dialog that the narrator may have a deteriorating state of mind, or may be experiencing the effects of some environmental anomaly. There is a lot of focus on the relationship the pair once shared. Choices are mostly made up of three hyperlinks. I hope that what is happening to the characters in this story never happens to me.

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Second Wind, by Matthew Warner

2 of 2 people found the following review helpful:
Life in Shelter 5, November 7, 2021

I am glad I didn't read the description before playing this game. It really gives too much away. It's another dystopian future/post-apocalypse sci-fi story. This one has a retro look to it, as if it was developed in the 80's, but I didn't feel any sense of nostalgia playing it. The storyline was much too sophisticated to resemble a classic parser game. It's mostly pretty serious in tone, but throws in jarring bits of humor in odd places. It's also timed, so there is a sense of urgency. I appreciated the detailed walkthrough--it was easy to forget steps or get confused on how to phrase commands. Now I want to make a suggestion about IF games in general: (Spoiler - click to show) Authors, please allow for some branching in your IF. I really liked how this one turns out; it would be the path I would want to find if there were several options. But it feels like more of an accomplishment to get an ending you like when you know your choices mattered. It also provides motivation to play again. Also, I thought there was a missed opportunity in this particular game (extra spoilery spoiler): I made it back to shelter 4 after being exposed, but refused to leave the airlock because I wanted to see what would happen when I went crazy with other characters around. The game just ends. I would have really liked something shocking to have happened. There were some little nitpicks I encountered, but I don't think they're worth mentioning, because they didn't take away from my enjoyment. One of the reasons I don't usually seek out dystopian fiction is the sense of hopelessness that comes from descriptions of everything being ruined. This story does a good job with that. That leads me to recommend this game, since I liked playing it even though I don't usually care for writing this bleak.

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Universal Hologram, by Kit Riemer

2 of 2 people found the following review helpful:
This piece was not for me, November 7, 2021

I was not into this game; it just wasn't my style. It's full of humor, some of it kind of meta, but I didn't respond to it. The writing was a bit complex, and I wasn't always able to keep track of what I had learned. I'm not generally a fan of this brand of sci-fi, the far-into-the-future stories about how a well-intentioned innovation ends up taking things to the extreme. I did appreciate that on my first playthrough, I was able to fail almost immediately. There were also some nice touches, such as the visuals and music; there was clearly care and effort behind it. I think it could appeal to fans of dystopian settings, and those who don’t mind a trippy but humorous approach. Also: is astral projection really "easily disproven pseudoscientific garbage"? Asking for a friend.

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Smart Theory, by AKheon

1 of 2 people found the following review helpful:
Short game, November 6, 2021

Here is a brief comedy piece where you listen to a guest speaker lecturing at your college. He is presenting his stance on the titular “Smart Theory.” None of his claims make any sense. Will you be persuaded to devote yourself to this new belief system? The game might be a send-up of some element of contemporary society, and there are surely multiple interpretations to be made as to who or what it’s aimed at. Then again, maybe the author just wanted to challenge himself to see how off the wall he could get and keep it going as long as possible. I thought it was pretty funny.

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Starbreakers, by E. Joyce and N. Cormier

5 of 5 people found the following review helpful:
Superstars!, November 6, 2021

The puzzles in this game are not like common IF puzzles. Most are more like puzzles you would get in a puzzle magazine. They occur in an ever-shifting storyline that throws you from one scenario to another in quick fashion. It gets more wacky and irreverent as it goes. I think most players will enjoy the humor. What's really thoughtful is the authors make it very easy to access hints and solutions for every puzzle. The choices are easy to make by clicking the links, although some puzzles are timed. You can play in an easy mode that turns off the timers. Personally, I was more curious to see where the story went than work through every puzzle, so I used lots of hints.

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The Corsham Witch Trial, by JC Blair

1 of 1 people found the following review helpful:
A Harrowing Tale, November 6, 2021

I thought the writing in this entry was very engrossing. It leans towards the legal thriller/true crime genre, which I don't usually gravitate to. However, I found this story to be very tense, keeping me in a state of anxiety for an extended period as I gathered more and more details. You play as a lawyer, in which your character looks over the records of a case. You get to discuss it somewhat with an NPC, but you don't seem to really have many choices. (Spoiler - click to show)Also, the game alludes to a meeting with a supervisor who will be eager to hear your impression of the case. It was presented in such a way that it really built up my expectations for a moment in which to utilize what I had learned and make a choice that will affect my character significantly. This made the ending feel abrupt and jarring at a moment when a different reveal seemed to be the focus instead. I played through twice more to see if any of the choices affected the story, but it only alters some of your character’s dialogue slightly. However, I still give it a high recommendation because of the emotional impact the game had on me. I am very curious to know if the details had any real-world connections, and if the way the procedures are depicted were accurate to the area and time period the story is set in.

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RetroCON 2021, by Sir Slice

2 of 2 people found the following review helpful:
No joy, November 4, 2021

These games are hard! I was able to win poker from time to time, and I made some money sticking with the safe bet at the horse races. But the zombie game? The computer would always pick them off while I couldn't even get started. I was not able to figure out the parser game. I don't know anything about football, so I didn't do too good there. And the Keno game didn't pay out very much when I played the 20-spot. I didn't come anywhere close on the slots, and even when I made it to the bonus game, I immediately matched two zeros. Also, I had a terrible flight home. I got sat next to this annoying guy who was going on about how he beat all the games and made a ton of money. Next year, I'm using my vacation time to visit Amsterdam.

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