Second Wind

by Matthew Warner


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Number of Reviews: 5
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2 of 2 people found the following review helpful:
Life in Shelter 5, November 7, 2021

I am glad I didn't read the description before playing this game. It really gives too much away. It's another dystopian future/post-apocalypse sci-fi story. This one has a retro look to it, as if it was developed in the 80's, but I didn't feel any sense of nostalgia playing it. The storyline was much too sophisticated to resemble a classic parser game. It's mostly pretty serious in tone, but throws in jarring bits of humor in odd places. It's also timed, so there is a sense of urgency. I appreciated the detailed walkthrough--it was easy to forget steps or get confused on how to phrase commands. Now I want to make a suggestion about IF games in general: (Spoiler - click to show) Authors, please allow for some branching in your IF. I really liked how this one turns out; it would be the path I would want to find if there were several options. But it feels like more of an accomplishment to get an ending you like when you know your choices mattered. It also provides motivation to play again. Also, I thought there was a missed opportunity in this particular game (extra spoilery spoiler): I made it back to shelter 4 after being exposed, but refused to leave the airlock because I wanted to see what would happen when I went crazy with other characters around. The game just ends. I would have really liked something shocking to have happened. There were some little nitpicks I encountered, but I don't think they're worth mentioning, because they didn't take away from my enjoyment. One of the reasons I don't usually seek out dystopian fiction is the sense of hopelessness that comes from descriptions of everything being ruined. This story does a good job with that. That leads me to recommend this game, since I liked playing it even though I don't usually care for writing this bleak.

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