Reviews by Hanon Ondricek

View this member's profile

Show ratings only | both reviews and ratings
Previous | 21–30 of 117 | Next | Show All


Open Sorcery, by Abigail Corfman
6 of 6 people found the following review helpful:
Stupendous use of Twine, very engaging!, December 22, 2016
by Hanon Ondricek (United States)

I'm late to the party on this one, as I've heard spectacular reviews, and first encountered Corfman's clever ...Ways to Kill a Vampire in IFComp.

This narrative is even better, weaving cyberpunk, horror, some incredibly moving scenes expressed very simply, and a quest arc that involves gathering powers that can be used in the finale.

It has a bit of a Choice of Games feel, where you gather stats to funnel into the correct ending, but this felt a bit more immediate and engaging with just enough formatting and multimedia glitz that does not come off as excessive or superfluous.

The finale is timed and that gives a sense of terrified urgency, but I didn't feel like the time limit was imposed to make me click faster. (Spoiler - click to show)My playthrough ended unsuccessfully, but I think that was more a matter of I hadn't learned enough during the buildup, and became more of "what else can I try?" instead of "I don't have enough time to do this." Cleverly, the game foreshadows this with a smaller timed sequence earlier on. Seeing as I lost, the game gave me the satisfying option of hurling myself at the boss in a redemptive (although sadly unsuccessful) kamikaze effort.

The timed finale feels very earned and satisfying, even on a fail, and I am actually planning to try this again soon. The game remembers your progress via a browser cookie and doesn't make you start completely over which is a huge plus.

Great game. Should be attempted by everyone who wonders how to create a Twine that actually has legitimate gaming elements.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Cryonix, by OurJud
3 of 3 people found the following review helpful:
Well styled, frustrating implementiation, December 10, 2016
by Hanon Ondricek (United States)

I didn't solve this game, even though I thought I knew how. This is (I'm presuming) done in Quest and is nicely styled with sound effects. The game removes all of the normal Quest trappings such as the map and inventory so it feels original. Unfortunately at that point it breaks down.

This is a simple one-room escape with a neat solution I had figured out, but I could not get it to work to complete the game. First, there's the usual Quest problem where verb synonyms are not implemented and the response seems to tell you the action failed-which is not the case. Getting "can't do that" as a response for "press button" when the parser wants "push button" is severe misinformation. A drawer and a cupboard with an entry panel prove frustrating, a useless red button exists for no reason, and an important clue on the counter is not mentioned unless you examine the counter. A piece of paper on the counter should be more obvious at first glance than the counter would be. Two panels require USE PANEL and then waits for your entry, but that is very obliquely clued. There are also two locations. If you go east, you're by the door, which doesn't seem like it should remove the rest of the room out of scope. There are five minutes of real time for the player to figure all this out.

On the page linked from here is another version of the game that is done in what looks like Twine. I solved it in about ten clicks. This is a simple game that shows the perils of bad implementation - I knew what to do, but the time ticked down as I struggled to make the game understand me. I gave it the extra star because I thought the styling and sound effects showed some of the flexibility of Quest, but otherwise we've got what appears to be an experiment by an author with potential if they learn from the problems here.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (2) - Add comment 

A THING CALLED DRACULA, by Matt Halton
1 of 1 people found the following review helpful:
Interesting story generator, August 25, 2016
by Hanon Ondricek (United States)

Your goal is to kill Dracula, and the game will randomly generate potentially endless methods, roles, and reasons why. The bulk of the tale is spent following leads to track Dracula; a nice use of revealing links in Twine2. While the details of the story may seem a bit like a notebook that has been tumbled in a clothes dryer too long, that's actually the point in this toybox type of narrative which is changing details like a mad-libs slot machine but still remembering your generated role from the beginning. The necessarily self-contained nature of the events might read somewhat like Fallen London storylets because of this, but individual bits of prose are juicy and nicely-written.

I can appreciate this type of magickry which I've also attempted on occasion to disguise dead-ends and repetition in parser IF. Worth a replay or two, especially if you're into classic vampire lore.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

The barbarians are coming!, by Daniel Kosacki
2 of 2 people found the following review helpful:
Funny. Meta., May 24, 2016
by Hanon Ondricek (United States)

I can't resist a game where you argue with the narrator.

A bit Princess Bride, a bit With Those We Love Alive, a dash of Stanley Parable, and the rest an over-enthusiastic tale of utter slapdash nonsense. I smiled the entire way through.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

The Depths Of Sarcasm, by Sam Wilson
3 of 3 people found the following review helpful:
The greatest game I've ever played. Seriously., April 17, 2016
by Hanon Ondricek (United States)

DoS (every epic needs an acronym) distills the infinite epic sweep of a full-size adventure down into an hors d'oeuvre you can gulp quickly and get on with your life without any of that bothersome textual detail. Roleplaying options include: Explore, open chests when you find them, fight monsters when they show up, and visit the marketplace, where you can buy a fantastically varied array of loot, ranging from wood to tin. That's all you need.

Normally I'd write this game off as an experiment in building a fighting system in Twine, but DoS actually plays so fast it achieves the same addictiveness of a slot machine or a clicker game.

I'm being serious when I say I would probably play this regularly to pass the time if it were extended just a little more to include some more variation: more loot, more outlandishly escalating monster types and more dryly mundane room and treasure descriptions as the player levels up. Throw in three or four random surprise encounter types to keep things interesting, and this is a winner. No, really. I'm serious.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

ChoiceScript Interactive Tutorial, by Lynnea Glasser
4 of 4 people found the following review helpful:
Brilliant Interactive Resource, March 23, 2016
by Hanon Ondricek (United States)

As someone just starting with ChoiceScript, I'm alternately giddy with its simplicity and stumped by some bit of trickiness. This Twine walks you through the basics as well as some moderate-skill code examples such as how to handle letting the reader choose genders for themselves and NPCs, easy ways to create a repeating hub with variable text, and the use of the testing routines provided by ChoiceScript.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

The Dead House, by Dark Forest Media
2 of 2 people found the following review helpful:
Good example of multimedia Twine, March 23, 2016
by Hanon Ondricek (United States)

This is not a long story, nor a complicated one. It is a fairly simple easy puzzle, and almost seems to be an experiment in what Twine can do. I'm giving the game two stars, but the multimedia presentation gets it another for effort. I'd like to see a more involved story presented like this.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

The Role of Music in Your Life, by Five Dials
1 of 2 people found the following review helpful:
I guess this is not for me., March 12, 2016
by Hanon Ondricek (United States)

First question: (Spoiler - click to show)What is your favorite genre? Rock, Pop, Hip-Hop, Classical, Alternative, or Other? Where's country? I don't like country, but it's a pretty egregious choice to lump it in "other".

Third question: (Spoiler - click to show)What kind of headphones do you use to listen to music? Brain Candy, Skull Candy, Eye Candy, Beats, Bose, Ear Buds, Buds, Other Buds. I use Logitech Headphones, and some of us over the age of twenty like to listen to music in the open air from speakers. Beats and Bose might be headphones, but they are high end and out of most people's price range. "Ear Buds, Buds, and Other Buds" are the same thing, unless there's some weirdness with ear buds I've not learned. I do use ear-buds, but it's either the apple buds that came with my phone, or any random $12 ones that haven't broken yet.

Very nice presentation though.
---
Okay another shot. Perhaps the initial alienation I experienced was intentional. This is a weird experience and not what I was thinking. It's two strange dialogues with some media. I'm not quire sure it did much other than character study. Lots of fake choices make the experience a bit tone deaf. As an experiment in a new system (caniuseitcaniuseitpleaseisitavailable?) it's a successful prototype in that the text has timings. I'd love to experiment with it.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (3) - Add comment 

I am sorry for destroying the world, by Kronosaurus
2 of 2 people found the following review helpful:
Font choice is very important., March 11, 2016
by Hanon Ondricek (United States)

Difficult handwriting font, illegible blue links on a dark gray background, and a carpet laying in the room without a direct object.

Forgiveness rating is superfluous, since there's one link on every page and the only abuse of the player is optically.

http://grammarist.com/usage/lay-lie/

Please let us read your words! What's wrong with a normal serif font?

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Secret Agent Cinder, by Emily Ryan
5 of 5 people found the following review helpful:
A neat reimagining, September 13, 2015
by Hanon Ondricek (United States)

Secret Agent Cinder recasts the classic heroine as a spy infiltrating the ball in a stealth mission. Accompanying are nicely drawn comics that take the place of elaborate descriptions. Some text is provided, but is spare and utilitarian. This game has a lot of neat tricks and does more with the images to supply necessary information than normal illustrated stories do. The map and occasional orientation can be a tad confusing, but otherwise this is a unique and novel Twine with loads of personality that would have been a great IFComp entry.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 


Previous | 21–30 of 117 | Next | Show All