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You are Benedict Drumm, the practical spy. Dracula kissed your mother and nobody told you.
You do not know what Dracula is. You only know that you hate him. You must find Dracula and kill him.
You can pick up Dracula's trail at Waterloo Station or the Isle of Dogs. Or you can become another person.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
Your goal is to kill Dracula, and the game will randomly generate potentially endless methods, roles, and reasons why. The bulk of the tale is spent following leads to track Dracula; a nice use of revealing links in Twine2. While the details of the story may seem a bit like a notebook that has been tumbled in a clothes dryer too long, that's actually the point in this toybox type of narrative which is changing details like a mad-libs slot machine but still remembering your generated role from the beginning. The necessarily self-contained nature of the events might read somewhat like Fallen London storylets because of this, but individual bits of prose are juicy and nicely-written.
I can appreciate this type of magickry which I've also attempted on occasion to disguise dead-ends and repetition in parser IF. Worth a replay or two, especially if you're into classic vampire lore.