Takes you through three vignettes (childhood, high school, and imprisonment as an adult) which you must complete in a manner befitting your chosen "god" - at the end, you meet your maker for the final judgement. The author's views on the atheism/theism debate are clear from the fact that your allegiance is decided by a dice-roll! The gods available range from the usual (Jeohvah) to the insane (Cthulhu!), and the actions required of the player for each god are distinctly different. With around six gods available, there is six times the replay value. Six games in one, wrapped around a fascinating philosphical conceit. The highlight of Spring Thing 2008.
A shot of pure Lovecraftian horror. Unlike the disappointing Dead Cities, this entry in the Commonplace Book Project maintains the creeping dread perfectly from beginning to end. No jarring implementation issues or intrusive default parser responses, no aimless undirected wandering, Ecdysis is short, sharp, and perfectly formed. There are multiple endings, all suitably Lovecraftian.
The bells and whistles added to the standard text interface are all very impressive, and the central Lovecraft-inspired tale it supports starts off well, but once you get into Arkwright's study any "creeping dread" the story has built up dissipates into a ridiculous comical book-chase and an action-adventure plot that really doesn't feel Lovecraftian at all.