Ratings and Reviews by Kake

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View this member's reviews by tag: * ** *** **** ***** Aaron Reed Adam Biltcliffe Adam Cadre Admiral Jota Alan DeNiro Alessandro Peretti Andrew Plotkin C. E. Forman Carl Muckenhoupt Christopher Huang Cody Sandifer Dan Schmidt Dan Shiovitz Dark Star David Cornelson David Dyte David Fisher didn't finish Emily Short Graeme Cree Gunther Schmidl half sick of shadows Iain Merrick IF Competition 2007 J. Robinson Wheeler Jeffrey MacArthur John Cater Jon Blask Joseph Grzesiak Juhana Leinonen Kalev Tait Liza Daly Matt Barringer Ola Sverre Bauge One-Room Game Competition 2007 One-Room Game Competition 2008 Paolo Maroncelli Peter Mattsson revgiblet Richard Otter Rob Noyes Robert Street Ryan Stevens Sam Barlow Sam Gordon Sara Brookside speed IF Stephen Bond Stephen Granade Steve Bernard Stuart Moore
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The Gostak, by Carl Muckenhoupt
12 of 13 people found the following review helpful:
A story that could not be told any other way., November 7, 2007
by Kake (London, England)
Related reviews: Carl Muckenhoupt, *****

It's a game; it's a puzzle; it's a very, very good depiction of an alien universe from the perspective of one of its inhabitants.

The reference is to the sentence "The gostak distims the doshes", which is used to illustrate how syntax can convey meaning — we don't know what a gostak is, nor what distimming is, nor what doshes are, but we do know that distimming is something a gostak does to doshes, and we know that doshes can be distimmed by a gostak. As you play the game, you uncover meaning-in-this-sense, and you learn how things are related to each other; but there is no perfect one-to-one mapping of the gostak's language to English, and I have a strong feeling that the gostak's universe is very different from ours.

I "completed" the game a few days ago, but there's still a lot to discover and speculate on, so I'm still playing it.

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Shrapnel, by Adam Cadre
1 of 5 people found the following review helpful:
A story perfectly suited to its medium., November 7, 2007
by Kake (London, England)
Related reviews: Adam Cadre, ****

To give some context here, the main attraction of IF for me is the storytelling - I enjoy the odd puzzle, but not half as much as a well-told story. The storyline of Shrapnel is interesting but not ground-breaking; Shrapnel's strength lies in its medium. The choice of IF over paper and ink pulled me forcefully into a narrative that I might normally have dismissed as "not my thing". Moreover, it's a story that I plan to read again, or at least skim.

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Floatpoint, by Emily Short
7 of 9 people found the following review helpful:
Excellent short SF story., November 7, 2007
by Kake (London, England)
Related reviews: Emily Short, *****

I approached Floatpoint as a story, rather than a puzzle or a game, and it met all my expectations and more. I'm fairly sure that even if I'd been reading it as a linear, fixed narrative, I'd still have enjoyed it; but the fact that I could influence the ending (towards what I felt was the right thing to do) gave it an extra dimension.

For context, I'm a great fan of short stories, and of the kind of science fiction that focuses on how the snazzy futuristic situations affect the people who find themselves in them. Floatpoint hit all my buttons. I just wish my memory was less vivid, so I could play it again sooner and try for a different goal!

(I should also note that in contrast to Valzi's review as of 27 October 2007, I didn't encounter any bugs.)

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