As an inveterate cartographer of text adventures I was considering which games require accurate map construction to solve at least one puzzle; this includes finding hidden locations whose existence is predicated on parts of the game map.
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1. Mordon's Quest
by Peter Moreland, Peter Donne, and John Jones-Steele
(1985)
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2. Colossal Cave Adventure
by William Crowther and Donald Woods
(1976)
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3. The Golden Wombat of Destiny, by Huw Collingbourne (1989)
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