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Mordon's Quest

by Peter Moreland, Peter Donne, and John Jones-Steele

1985

(based on 1 rating)
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About the Story

This adventure takes place over many thousands of years, and it is your quest to save the universe from destruction.

In the beginning, you find yourself in a curiously familiar house, looking for a way out. The exit leads you through a mist-filled jungle where you encounter quicksand and many other hazards. You finally stumble into the ruins of an ancient city which conceals many old relics beneath its dust, such as pieces of machinery, old coins, pottery and so on.

Your journey continues through caves, tunnels and jungles and seemingly thousands of years are passing with each step. Now you're in a fantastic future world with perspex domes, flashing lights and ambient music. It's all very mysterious.

After many other hair-raising adventures, you finally wake from your dream to find "Mordon", the Ancient One, appearing before you shroudred in light. He seeks your help in desperation, and your quest is to retrieve all the lost components of his precious immortality machine and bring them to him. Your failure means the destruction of the universe. Success brings rewards unlimited.

You set out from your house and soon the surroundings are oddly familiar. You find yourself in a misty jungle, surrounded by quicksand and many other hazards... Haven't we been here before?


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This is version 3 of this page, edited by Eq on 27 May 2013 at 5:12pm. - View Update History - Edit This Page - Add a News Item - Delete This Page