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Beyond Zork

by Brian Moriarty

Episode 4 of Zork
Fantasy , Zorkian
1987

About the Story

Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and wastelands. Now it falls to you, a lowly peasant, to unravel the meaning behind these ominous events. Will you accept the challenge?

Of course you will. For you're a hardy adventurer, ready to confront the most fearsome foe. And in Beyond Zork, you have an arsenal of new weapons and abilities at your disposal.

You start by designing your own character. Choose from such diverse attributes as strength, endurance, compassion, and luck, or let the computer select for you. As you venture onward, your character will evolve, reflecting your success in your quest.

Beyond Zork's sophisticated new interface makes interaction more natural than ever. In the heat of battle, the special function keys let you strike the decisive blow with a single keystroke. There's even an on-screen map to chart your progress!

As you grow in experience and abilities, you realize that you're being prepared for a great task, a task of which you know nothing... as yet. Your search for the answer will lead you deep underground, where unspeakable monsters guard the world's most fabulous treasure - the fabled Coconut of Quendor.

Beyond Zork was written by Brian Moriarty, award-winning author of Wishbringer and Trinity. Fans of Infocom's fantasy series will recognise characters and locations from previous stories, while old and new players alike will enjoy exploring the Zorkian landscape as their challenge increases and their character grows in strength and power.


Game Details

Off-Site Reviews

SPAG
Double review
Beyond Zork is a game with a great amount of play and replay
value. Many of the puzzles have multiple solutions, and will keep
players coming back to find more even after they have played the game
to a conclusion.
...
On the whole, Beyond Zork is well worth the playing; truly difficult
puzzles are few, the game atmosphere is effective, and the
ending--even if it points to a sequel that never happened--is
thoroughly rewarding. Even if RPGs aren't your style, there is plenty
more in Beyond Zork than hack-and-slash; it deserves consideration
among Infocom's best.
See the full review

Page Update History

v.13: 11-Dec-2010 15:33 - Petter Sjölund (Current Version) - Edit Page - Normal View
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v.12: 09-May-2022 02:48 - Paul O'Brian
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v.11: 23-Aug-2020 02:13 - Zape
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v.10: 23-Aug-2020 00:19 - Zape
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v.9: 21-Apr-2019 05:08 - Tristano
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v.8: 07-Apr-2013 09:59 - Edward Lacey
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v.7: 29-Jan-2013 15:40 - Edward Lacey
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v.6: 29-Jan-2013 15:39 - Edward Lacey
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  v.5: 11-Dec-2010 15:33 - Michael Roberts
v.4: 15-Nov-2008 14:03 -
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v.3: 15-Nov-2008 13:36 -
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v.2: 25-Oct-2008 08:12 - Markus Peter
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v.1: 19-Feb-2008 19:32 - Emily Short
Created page