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About the StoryThe first time I ever saw someone play a text adventure was in fifth grade. One of the sixth-graders didn't go to outdoor ed, and therefore spent the week in my fifth-grade classroom, playing Scott Adams's Impossible Mission on a TRS-80 while the rest of us did our schoolwork. At recess we crowded around him and shouted out commands to try. I really wanted a turn at the keyboard, but this guy wouldn't let anyone else near it. It would be another couple of years before I played a text adventure myself. Game Details
Language: English (en)
Current Version: 1.07 Development System: Inform 6 IFID: ZCODE-1-131206-3456 TUID: 7vtm1rq16hh3xch Spoof of Westfront PC: The Trials of Guilder, by Paul Allen Panks |
Rock Paper Shotgun
Look, the game’s brilliant. Go play it. It’s free, for goodness sakes – what have you got to lose. Would you like a score to convince you? I give it 50 fountain pens out of a typewriter. You don’t need to know anything, because you’re not meant to know anything.
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Emily Short's Interactive Storytelling
Endless, Nameless is Adam Cadre’s latest game. The surrounding text claims that it’s the relic of the bulletin board age, but anyone familiar with Adam’s oeuvre won’t be surprised to know there’s a bit more to it than a retro remake. There’s no way to write a substantive review without addressing the ways in which it takes a twist, though; it’s worth playing enough to find out just exactly how it’s going to be not what you think. So please consider giving it a try before reading on.
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