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Westfront PC: The Trials of Guilder

by Paul Allen Panks


Web Site

(based on 3 ratings)
2 reviews

About the Story

I wish to discuss with you the nature of my game “Westfront PC: The
Trials of Guilder”. It has been called a cross between Zork,
Hitchhiker’s Guide to the Galaxy, Star Wars and several online MUDs
(Multi-User Dungeons). I am very humbled by such a mixture and am
warmed to the heart by the kind praise and words of encouragement.
Westfront PC (or simply, “WFPC”) is not meant to be a traditional text
adventure game. It was inspired by a host of adventure games, from
Zork to The Pawn to online MUDs and even some Graphical Adventure
games. It is an odd mixture to say the least. But the truth of the
matter is this: Westfront PC is half adventure game, half an inside
joke and the rest eccentrically fun nonsense.
The game itself has 1,728 “rooms” spread across four different
continents. But the fun of the game is not so much exploring the rooms
as it is discovering new items and solving the various puzzles and
quests around the game.

Game Details

Language: English (en)
Current Version: 1.01
License: Public Domain (Former Shareware)
Development System: BASIC
Forgiveness Rating: Merciful
Baf's Guide ID: 677
IFID: Unknown
TUID: yurg8ah4pdcapc5g

Endless, Nameless, by Adam Cadre
Llangollen Rock City, by Sam Thursfield


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Number of Reviews: 2
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2 of 2 people found the following review helpful:
Large but unfriendly, November 23, 2015

I have no idea what I am doing in this game, even after playing for several hours. It certainly has a lot of stuff in it, but that doesn't necessarily make it fun to play. I find it tedious to navigate through the 1000+ rooms only to die and have to find my way back to where I was. I want to give a piece of armor to my companion. I can't just say "give armor to <companion name>" - it recognizes that I have typed the command but it tells me that I must first unequip it. Obviously you know what I wanted to do so why not just unequip it for me and give it to my companion? There's are just a few small examples pointing at a larger pattern of letting the clunkiness get in the way of being able to explore the game.

I definitely would consider this to be a sandbox. So, if you are interested in just exploring and discovering, you may get some enjoyment out of this. But just know that the mechanics and general clunkiness of the interface are going to make it less-than-pleasant to work with.

I give this 2 stars just on the merit of having a lot of content in it. You can't go wrong with putting a ton of stuff in a game. But the aforementioned issues overall hurt the experience. That said, it's one of the first few IF games I've played, so perhaps I don't have the breadth of experience to know if it's really 2 stars when compared to other games...

1 of 1 people found the following review helpful:
A sprawling RPG with color use, September 15, 2017
by MathBrush
Related reviews: more than 10 hours

This game is so different from Panks's other games. Panks's IFComp games were short and trivial, or mocking.

This game is really, really big, and reasonably well polished.

You can play a lot of mini games, visit tons of locations, order NPCs, etc.

The problem is that it was developed for a long time by one person with only a little input from others, meaning that several of the mechanics are just spotty.

If you enjoyed Westfront PC: The Trials of Guilder...

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