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1 people found the following review helpful:
A sprawling RPG with color use, September 15, 2017This game is so different from Panks's other games. Panks's IFComp games were short and trivial, or mocking. Was this review helpful to you? Yes No Remove vote | Add a comment
2 of
2 people found the following review helpful:
Large but unfriendly, November 23, 2015by chairbender I have no idea what I am doing in this game, even after playing for several hours. It certainly has a lot of stuff in it, but that doesn't necessarily make it fun to play. I find it tedious to navigate through the 1000+ rooms only to die and have to find my way back to where I was. I want to give a piece of armor to my companion. I can't just say "give armor to <companion name>" - it recognizes that I have typed the command but it tells me that I must first unequip it. Obviously you know what I wanted to do so why not just unequip it for me and give it to my companion? There's are just a few small examples pointing at a larger pattern of letting the clunkiness get in the way of being able to explore the game. Was this review helpful to you? Yes No Remove vote | Add a comment
- Ghalev (Northern Appalachia, United States), August 2, 2009
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