|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryWhere the Iron Curtain divides East and West, the frontier is a no man's land between freedom and captivity, a place where moments lost or precautions not taken exact a toll in men's lives. In Border Zone, you cross this barrier not once, but three times, as three different characters in a fast-paced story of international intrigue. Game Details |
SPAG
All three chapters are played in real time. If you ponder your moves too long, the story may go on without you. This is both good and bad. The puzzles are generally the save/restore type; although they are generally logical and good, they are not the type that you are likely to hit on the first time. You have to learn from several failures before you hit on the correct strategy. This is fine for puzzle fans, but not so good for realism fans (you can't RESTORE in real life). However, the whole idea of doing the game in real time seems to be geared towards pleasing the realism fans, though this may not have been the best game to do it.
-- Graeme Cree
See the full review
| Average Rating: ![]() Number of Reviews: 1 Write a review |
Border zone is stressful for me. Unlike most IF, you have to type very fast, as the clock keeps running and running. I had to type super fast on the iPad and I kept dying from typos, even using slow time and the walkthrough.
The story and puzzles are actually really fun. I enjoyed the game a lot, especially the first act (where you have to smuggle information out of a train) and the third act (where you are a double agent, and have to stop an assassination without people knowing you did it). The three acts can be started at any time, and each follows a different person.
Stressful, but rewarding.
Skillick's Bride, by Rachel Helps
Average member rating: (1 rating)
This is a Mormon feminine horror game inspired by Magpie Games's Bluebeard's Bride. You play as a newlywed to a mysterious and rich Mormon man. You decide if your (shady) husband is to be trusted based on what you find in the rooms in...
The King of Shreds and Patches, by Jimmy Maher Average member rating: ![]() January 14th Dear friend. My sojourn in parts foreign is at an ende. I am at lodgings in Southwark not far from the bridge at Stoney Street, come dine with me two days hence to ring in the newe year. I have not enjoyed amiable English... |
Thin Walls, by Wynter Average member rating: ![]() I wonder how long it will take this room to feel like mine, this house to feel like home. I wonder when I will actually get to meet Eddie, the landlord. It's almost as if the house itself is pulsating, its heart beating in some unknown... |
The Canonical Infocom Games by wfaulk
This is a list of the canonical Infocom games in order of release, as according to the Infocom Fact Sheet.
Most unusual games by MathBrush
These are games that are very different than most games on IFDB. Some games that are exceptional in execution (like Counterfeit Monkey) are derived from concepts that are similar to other games (like Andrew Schultz's or Ad Verbum). This...
Infocom Salvaged Adventures by Tristano
List of the Infocom adventures that were recovered from the salvaged Infocom hard drive, and their source code was published on GitHub in April 2019 by Jason Scott for educational purposes and in an attempt to preserve them from...
Games That Changed Your Mind by Ghalev
Before you played X, you never thought you'd like horror games. Before you played Y, you never thought you could take a game with a dragon in it seriously. Before you played Z, you thought linear games would just frustrate you. Tell me...
Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.