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Like its predecessor Aisle, I'll is a game where you have one turn to do something, and then the game ends. There's a reason for the game ending in one turn: it's the end of the world. It's an entertaining diversion, certainly, to find all the different endings. However, it's not as deep a game as Aisle. The range of handled actions is smaller, and every ending seems to belong to a different world; there's no sense of a shared reality between the divergences.
-- David Welbourn
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Number of Reviews: 1
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Like Aisle, this is a one-move game where every recognized command tells a little story before ending the game.
In this game, each move ends the world, at least for you, and in a different way each time. The tone is dramatic, sometimes veering into the melodramatic; it's hard to know if this is parody or not.
The game recognizes most commands like examine and so oj, but almost none of the directional commands work, which would have provided a good amount of commands to experiment with.
|Galatea, by Emily Short|
Average member rating: (301 ratings)
Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally not an animate. The waking of...
|fin de sickleburg, by Caleb Wilson|
Average member rating: (4 ratings)
It is nearly dawn, and at last you've come back to your chamber. Written for Gothic Novel Jam 2018 (https://itch.io/jam/gothic-novel-jam).
|So, You've Never Played a Text Adventure Before, Huh?, by Ryan Veeder|
Average member rating: (16 ratings)
Robin Monaghan and her friends explore a creepy house.