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About the StoryA mystery adventure game set in Bolivia.
The puzzles range from very easy to easy. Even those that border on clever are given direction through unprompted statements by your sidekick. [...] Again, due to the linear nature of the game, I didn't find any problem with following the storyline or deciding what I had to do next. I don't generally mind being pushed through a story but a little less of this would have suited my tastes more.
-- Eric Woods
The scenery feels right throughout: locations are never a chore to plough through simply looking for nouns to "examine". The writing is plain, simple and funny -- the author is thankfully not a frustrated poet trying to wow you with his turn of phrase. It's refreshingly down-to-earth. The characters feel alive (especially the TV chef and your chauvinistic colleague). The puzzles are just simple enough not to get in the way of the story, and entertaining enough to complement it. The whole thing is reasonably long (several hours' worth for an average player, divided into convenient chapters to allow for short spells of gaming), and the story could easily have come straight out of Robert Anton Wilson's ILLUMINATUS! trilogy of novels (a good thing).
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Then, the game changes fundamentally, again and again. I don't think I can put into words how entertaining it was and how deeply different from the opening sequence.
The puzzles are very simple. Sometimes, though, it's just a guess-the-author's brain game. Many solutions rely on applying objects to to things that share common traits (for instance, if it were a fighting game, you would use a blue spear against a blue-eyed warrior). The hints section is well-done, and the game almost delights in guiding you through what to do.
Somehow, this game enchanted me.
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