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About the Story
You live in a vibrant international community, in all senses of the word 'vibrant'. But who is that knocking on the wall?
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Number of Reviews: 2
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This one move game is more puzzly than most games in the Fingertips portion of the Apollo 18 album.
It is a classic logic puzzle, where you are given a dozen or so facts about several people and several properties they have, and you have to deduce who is next to you.
Because I wasn't in the mood for this puzzle, I just guessed, and go it right. Good for fans of such puzzles.
Who's Knockin' is a logic puzzle (or set of possible puzzles) with the same form as the (probably apocryphal) Einstein Puzzle, also known as the Zebra Puzzle. It's a fun and challenging puzzle to solve even if you don't have a degree in predicate logic. The trouble is, if you've solved it once, you always know what the answer is. Not so any more!
If Who's Knockin' merely randomised the names of all elements in the puzzle, then you'd always be able to guess the answer just by looking at the form of the clues: if, for instance, the woodworker is always the person that lives in the second house, you could guess it every time just by looking at the clue saying who lives in the second house. What the game engine does is randomly pick one of five possible puzzle structures (all sharing some identically structured clues), and then it randomises the order in which the clues are listed. This essentially means the game can't be 'gamed', you have to figure it out afresh each time.
While it lacks literary qualities and breadth of response, the game more than achieves what it sets out to achieve: a challenging and unique puzzle with every play. And that's not something many games can boast, let alone one move games.
|Make It Good, by Jon Ingold|
Average member rating: (76 ratings)
The call comes through. Of all the dicks; you get the call, sitting in the front seat of your car, hands shaking on the steering wheel. An urgent call; but all you were thinking of was the bottle in the liquor store and so that's where...
|Fingertips: I Hear the Wind Blow, by Jacqueline A. Lott|
Average member rating: (22 ratings)
|Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto|
Average member rating: (205 ratings)
In the beginning was the Word, and it was hungry. ...
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Some puzzles--like chess problems or sudokus--can be difficult even though you know all the rules. I'm looking for IF games with this kind of puzzle: you can get to know the rules by simple exploration, and then you still have to solve...
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Games that have great puzzle-design. The puzzles need to be logical and internally consistent.
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I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...