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Randomized Escape

by Yvan Uh

Survival Horror
2019

(based on 7 ratings)
2 reviews

About the Story

It is late night in the middle of this silent street. What did you come to find? You slowly stand up trying to remember where you are, and how you ended up here. Half asleep, you start walking. Maybe you'll find something of use in here. Maybe you'll find a reason to be here.

Quick note on the mechanics: rooms, map, things, text and encounters are randomized every time you compile the game!


Game Details


Awards

76th Place - 25th Annual Interactive Fiction Competition (2019)

Editorial Reviews

The Gaming Philosopher

A clear coding mistake that makes the intended solution to the central puzzle impossible to find without delving into the course code! Clearly, then, this piece was never even tested.
See the full review

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Number of Reviews: 2
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3 of 3 people found the following review helpful:
An experiment that almost makes sense, December 27, 2019
by Stian
Related reviews: IFComp 2019

Randomized Escape did mostly not make any sense, as even the descriptions seem randomly generated. Still, it tries to be scary, and that is noticeable: There is some thing, in some fog, and some blood. However, as long as passages such as “This van is very dirty. Maybe I should limit my examination to visual perception. And you did.” and “You cannot see any obvious issue through the fog. There is no time for hesitating.” appear, it’s hard to become immersed in the horror. The introduction recommended drawing a map, but I found that to be difficult and not very useful; many rooms have the same name, and the protagonist might suddenly run only to find themselves in a different (random) room. Still, despite not being a particularly enjoyable game, it’s interesting to see an experiment like this.

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2 of 2 people found the following review helpful:
A very randomized glulx game that invites you to peak into its code, October 11, 2019
by MathBrush
Related reviews: 15-30 minutes

This game consists of a randomized layout of areas, each containing random pieces of decor, some of which benefits you, and randomized deadly encounters.

As a straight-up game, it has flaws. The text has many grammatical errors, the scenery can become repetitive, and it's hard to know how to strategize.

But an an experiment, I like it. Like many people, I've thought of writing a randomized game, but I've never really gotten around to it. This game shows how it could be done, and I think it would be worthwhile to tinker with the code here. I appreciate the author letting us see the code!

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This is version 5 of this page, edited by Zape on 6 July 2020 at 5:30pm. - View Update History - Edit This Page - Add a News Item - Delete This Page