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About the Story
"The Day I saved Elvis" is the fifth entry in the Alex and Paul series, and sees our heroes on the mysterious Voodoo Island.
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Number of Reviews: 1
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‘The Day I hugged Ghandi’ ended with an explicit sequel hook, and here’s the sequel. We follow Alex and Paul on their continuing adventures, this time on Voodoo Island. Paul gets kidnapped, and it’s up to you to rescue him.
As is usual for this series (and for Speed-IFs in general), this game is severely under-implemented. Almost none of the objects mentioned in the location descriptions are actually implemented (‘x object’ typically returns ‘You can’t see any such thing’), and there are lots of ‘guess the verb’ situations. One might have an idea about what to do, but the game only accepts one specific verb/syntax – and typically not the most obvious one. Some synonyms would have made the gameplay much smoother.
Luckily, there are less spelling and grammar mistakes than in the prequels. But still, the text could have used some more proof-reading. For example, at one point it mixes up the two main characters!
Along with The Day I stabbed Stalin, this is one of the weaker games in the serious so far. The puzzles aren’t very clever, too much action takes place in info dumps, and while the humour is still there, the game just isn’t as funny as the previous ones. And some of the humour is based on breaking the fourth wall, which IMHO distracts from the story.
Still, I sort of like the Alex and Paul series. And if you’ve played the previous games, you almost have to play this one too – if only because the previous game ended on such a cliffhanger. And this one too ends with a ‘To be continued…’.
|Cryptozookeeper, by Robb Sherwin|
Average member rating: (21 ratings)
Marrow is delicious but that's not why you're here. You're supposed to pick up a single jar of alien bone jelly, which of course can't exist and doesn't exist, so you've convinced yourself that transporting it is no crime. Getting worked...
|Galatea, by Emily Short|
Average member rating: (301 ratings)
Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally not an animate. The waking of...
The Symbolic Engine, by Evan Schull
Average member rating: (3 ratings)
An object study, an educational experiment - part sci-fi, part activism. Fragment of an alternate history. Fragment of an anthropology of the future. Winner of Best of Show in the 2007 IF Art Show.