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(based on 10 ratings)
About the Story
When pulling on the door doesn't 'cut it'. A delightfully shameless, unforgivable one-room tribute to the games of Andy Phillips.
Language: English (en)
First Publication Date: October 1, 2019
Current Version: 1.00
Development System: Inform 7
Makes reference to Time: All Things Come to an End, by Andy Phillips
Makes reference to Heist, by Andy Phillips
Makes reference to Enemies, by Andy Phillips
Makes reference to Heroine's Mantle, by Andy Phillips
Makes reference to Inside Woman, by Andy Phillips
17th Place - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 2
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The homage that is Frenemies does not only feature a die-hard fan who has filled his dorm room with objects from Andy Phillips’ games, but is also centered around a single puzzle that should make Phillips proud. Of the games alluded to in Frenemies, I have only played Inside Woman 1, which is without doubt the longest and most difficult game I have completed. The main puzzle in Frenemies is possible to solve in five minutes, but more likely to take you close to two hours of tears and frustration, followed by a deep and fulfilling sense of accomplishment. If the game were significantly larger, I would have probably regarded this puzzle as too clever, but as it stands more or less alone in a one-room game, I think it’s just perfect. The writing is mostly excellent, though the humour a bit juvenile at times, while the protagonist carries some of the naïve, self-mocking touch that characterised Tom from the Bullhockey games.
Andy Phillips is a figure in the IF community known for occasionally releasing massive IF games that generally feature science fiction of some sort, large maps with a few puzzles available at a time, and deadly women.
In this game, you're a super-fan of Andy Phillips who has been locked in by his roommates. You're wearing a jumpsuit from an Andy Phillips game and you have tons of memorabilia around the rooms, all of which is directly based off of the games.
There are a few start puzzles and then one main one, getting out of the room. I found the starter puzzles not too hard, but the main puzzle requires few leaps of intuition. Given the constrained size of the game, however, it's possible to suss out the solution after time, and there is a great help system.
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