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Requires a Glulx interpreter. Visit IFWiki for download links.
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by David Welbourn
Making of Easter Egg Hunt 2020
How the game got written in a week.

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Easter Egg Hunt 2020

by David Welbourn profile

Fantasy
2020

Web Site

(based on 7 ratings)
1 review

About the Story

In this light-hearted scavenger hunt, it's your task to find twelve colorful Easter eggs hidden inside other works of interactive fiction! But who are the eggs for, and what do they really want?

Note: The game should be always winnable and the player-character can never die.

Content warning: This game includes a ghost, a very horrible grave, some dangerous-looking animals, and a text version of a jump-scare, but nothing ever ever harms the player-character. The worst thing that happens is someone may steal your pants.


Game Details

Language: English (en)
First Publication Date: April 11, 2020
Current Version: 1
License: Freeware
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: 25DD4F76-456D-40E8-BC82-BBDE74D62523
TUID: zsqw24sq49w6et3q

Makes reference to Best Gopher Ever, by Arthur DiBianca
Makes reference to Grayscale, by Daniel Freas
Makes reference to Oh no, Mr.Crab stole your hat!, by Brown Cow
Makes reference to The Homework of Little Carl Gauss, by Stefano Gaburri
Makes reference to Maiden of the Moonlight, by Brian P. Dean
Makes reference to Balances, by Graham Nelson
Makes reference to Birmingham IV, by Peter Emery
Makes reference to A Boy And His Goat, by Ola Sverre Bauge
Makes reference to Cragne Manor, by Ryan Veeder, Jenni Polodna et al.
Show other authorsAdam Whybray, Adri, Andrew Plotkin, Andy Holloway, Austin Auclair, Baldur Brückner, Ben Collins-Sussman, Bill Maya, Brian Rushton, Buster Hudson, Caleb Wilson, Carl Muckenhoupt, Chandler Groover, Chris Jones, Christopher Conley, Damon L. Wakes, Daniel Ravipinto, Daniel Stelzer, David Jose, David Petrocco, David Sturgis, Drew Mochak, Edward B, Emily Short, Erica Newman, Feneric, Finn Rosenløv, Gary Butterfield, Gavin Inglis, Greg Frost, Hanon Ondricek, Harkness Munt, Harrison Gerard, Ian Holmes, Ivan Roth, Jack Welch, Jacqueline Ashwell, James Eagle, Jason Dyer, Jason Lautzenheiser, Jason Love, Jeremy Freese, Joey Jones, Joshua Porch, Justin de Vesine, Justin Melvin, Katherine Morayati, Kenneth Pedersen, Lane Puetz, Llew Mason, Lucian Smith, Marco Innocenti, Marius Müller, Mark Britton, Mark Sample, Marshal Tenner Winter, Matt Schneider, Matt Weiner, Matthew Korson, Michael Fessler, Michael Gentry, Michael Hilborn, Michael Lin, Mike Spivey, Molly Ying, Monique Padelis, Naomi Hinchen, Nate Edwards, Petter Sjölund, Q Pheevr, Rachel Spitler, Reed Lockwood, Reina Adair, Riff Conner, Roberto Colnaghi, Rowan Lipkovits, Sam Kabo Ashwell, Scott Hammack, Sean M. Shore, Shin, Wade Clarke, Zach Hodgens, Zack Johnson

Makes reference to Krakatoa Tuna Melt, by David Welbourn

News

I made a serious error in Release 1: the description of the statue of Paris should say that he's holding a RED APPLE. The apple is still there; the game just stupidly doesn't mention this very important fact. You can still interact with the apple as intended, but it would be much nicer if the game actually told the player that the apple is actually there.
Reported by David Welbourn | History | Edit | Delete
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2 of 2 people found the following review helpful:
Interesting concept, needs more tweaks, April 26, 2020

As of the moment I write this review, IFDB and the game's website says that there's a critical bug in Release 1 (regarding an apple) that, as far as I can see, makes that puzzle unsolvable (unless you read the bug warning, I suppose). It seems like that would justify a subsequent release, but, uh, I guess it's not forthcoming?

A number of the puzzles didn't feel very fair to me.

(Spoiler - click to show)
• You have to "set" the minute hand and the hour hand. Turning them, pushing them, or doing anything to the dial does nothing useful.
• You have to clean the muddy wall with a rag. Fine, but everything's covered in mud/water in that room, and the rag describes a spaceship, indicating that the rag is meant to be used in a sci-fi setting, which this isn't.
• The Cragne Manor room might be my least favorite room from Cragne Manor, because its parser is so horribly picky. You have to "fill" the urn or "bail" the grave, but the parser errors if you "get" the water. And when you get to the bottom, "something pokes through the mud here" but the parser errors if you try to examine the something or get it. You have to "dig", and you can't just "dig", oh no, you have to "dig WEST". Why??
• Apparently fish eat popcorn? And when they do, they go away??


I could never have finished the game without peeking at the source code available on the game's website. I think a few of these fixes (including that critical bug fix, eh?) would make this game a lot more accessible.

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This is version 4 of this page, edited by David Welbourn on 30 April 2020 at 4:26pm. - View Update History - Edit This Page - Add a News Item - Delete This Page