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Overwhelming, but funny, game about Halloween curses and camaraderie, January 31, 2023
HNMM starts out as a fetch quest but soon swerves into greater scary-farce. You visit an old folks' home and, finally, the misty manor in the title. Along the way there's a branch based on which mask you choose.
It's good fun if you know what to do, but I can't escape mentioning its biggest weakness, so you're prepared if you've enjoyed the author's other works (as I have) and want to see all of HNMM. This all spilled over, but I hope it's more to provide a buffer than to read a loud laundry list the author, who's a veteran at writing games by now but maybe wasn't then, probably knows and sees.
You can get stuck in several unwinnable states, and there is some arbitrary stuff you need early on. That's a problem of zany games in general that try to provide a lot of replay value. For instance, there's a sugar packet necessary for one of the five branches, but if you make it through another, there's no clue which branch you need the packet in. There was enough of this that I needed a couple more sessions to work through each alternate path (there are five total, including a no-mask option,) and I did use a walkthrough.
Once you get to a place, you may say "Oh! I wish I had (X) now!") but because the game map is broken into a few distinct parts, you won't be able to go back. So it's tough to see ahead. And it's also tough to figure when you're at or near the final puzzle, and it's easy to worry you may be shut out from a win in other ways. Given that HNMM keeps throwing zany situations at you, it seems like there can always be several more, and the game's score is tracked internally.
So--yes, just save before you choose a mask, and save before you enter the mansion. You'll be able to enjoy HNMM best that way. And there is a lot to enjoy despite the technical unfriendliness of being locked out near the final puzzle.
You are Eilidh, charged with supervising four kids younger than you as you go to an old folks' home to entertain them, but first, you have to find a gift. Nearly everyone at the party refers you to the next person, who says "oh, wait, no, the gift is over THERE instead." Which certainly gives you the feeling of "oh, man, i sort of don't want to deal with these kids." But I didn't want to actually throw anything. The scenes where you'd probably get exasperated in real life are funny in writing, though there is one guess-the-verb situation that's so on the nose I didn't consider it ((Spoiler - click to show)you're told you need to distract someone, and the verb is DISTRACT X</spoiler).) The scene at the old folks' home is sort of sad, and the kids' performances are objectively terrible in a funny way. Then you're given a spooky green rock as a gift.
This is where the manor comes into play. I figured a way in, but it was a one-way affair. Puzzles included sneaking up the stairs silently and giving a creepy girl a gift. There are neat touches such as having to peel an apple and the peel turning into a random letter, which is the first letter of your husband's name. Then there is the random bit based on what mask you wear. It's rather funny if you don't wear one, period.
The author had a lot of wacky humor to dump in, and it didn't all hit for me, but the aggregate on the whole was successful. While you do have to retrace a lot of steps even with strategic restore, HNMM hits all the undead ghoulies and tropes it's always fun to tweak for a laugh. By the first end I had some fear of "oh no am I trapped this time" but they had some really clever ways to let you retreat back to your car, or at least near it, as you explored more weird and spooky places. And so I felt like I could feel may way through well enough with the final mask--though I did have to make sure I had the special item(s) I needed!
HNMM is ambitious, but isn't as focused as the author's latest efforts, and it makes a few unfair demands on the player. However, it was neat to see Eilidh and Deirdre from its sequel Day of the Sleigh again. It felt like the sort of odds-and-ends game we all have in us, and whenever we get it out, we will, and it's more than worth doing. While parts definitely feel a bit arbitrary, it is a good dose of humor that all Halloween jams can use to offset the more serious entries.