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About the Story
After spending months alone in your Cabin after the sudden loss of your brother, you find yourself on an unusual journey through the home you once thought you knew in a desperate search to retrieve what you have lost. As you explore the old forest helping its inhabitants and hunting for your possessions, you may find something you never realized you lost...
73rd Place - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 2
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The Untold Story is somewhat peculiar. With a touch of nature, some wizardry, a bit of classic symbolism and a protagonist dealing with loss, it builds on several familiar tropes, some of which they donít feel like they belong together at all, not in the way they are mixed here. On top of that, the protagonist is extremely religious (which doesnít seem to have any bearing on the story as a whole) and several actions are assessed morally out of the blue.
The main problem, however, is that the game is severely underimplemented and quite bug-ridden. It is functional enough to finish, but I had to resort to parser-aware methods (such as dropping an item in one place in order to pick up another item in another place) to progress, and repeatedly got stuck trying to perform an action that was hinted at being possible but the parser wouldnít allow.
As a light puzzle driven IF, The Untold Story has itís good parts too. The setting was rather nice, and many of the descriptions were good. In general I would regard it as a very easy game, as the solutions to most puzzles were rather obviously hinted at. If the game receives a significant update that fixes the implementation issues, I would recommend that the hinting be toned down a bit as well. Iím sure it can be turned into a decent game, but itís just not there yet.
I rated this game on the following criteria, one star for each:
Descriptiveness: This game is descriptive. You play a man mourning his brothers death. A bizarre occurrence happens, and you must recover your five chess pieces from a forest full of wizards, dwarves, beasts, and magic.
Polish: This game is not polished. Many synonyms are not implemented and the game doesn't recognize reasonable solutions. I even received the extremely rare 'something dramatic has happened' inform library message (not necessarily a bug, but requires a bizarre combination of circumstances).
Emotional impact: The frequent praying was interesting, but praying for points seems kind of hypocritical. The dwarf seemed kind of like a bad caricature of a dumb Scottish person. Big, emotional moments were compressed over too short a time span (a problem I had in my first published game).
Interactivity: So many commands just didn't work. There were multiple devices that 'revealed' things, and it was very frustrating trying to figure out if, when one failed, it was a bug or intentional. I didn't even know I could reenter my cabin until I read a transcript. Very buggy.
Would I play again?: I would not. Parts of this game were charming, but I believe it's too buggy right now.
(Thanks to stian on intfiction for posting a transcript! Extremely helpful!)