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Moral mishmash, December 27, 2019
The Untold Story is somewhat peculiar. With a touch of nature, some wizardry, a bit of classic symbolism and a protagonist dealing with loss, it builds on several familiar tropes, some of which they donít feel like they belong together at all, not in the way they are mixed here. On top of that, the protagonist is extremely religious (which doesnít seem to have any bearing on the story as a whole) and several actions are assessed morally out of the blue.
The main problem, however, is that the game is severely underimplemented and quite bug-ridden. It is functional enough to finish, but I had to resort to parser-aware methods (such as dropping an item in one place in order to pick up another item in another place) to progress, and repeatedly got stuck trying to perform an action that was hinted at being possible but the parser wouldnít allow.
As a light puzzle driven IF, The Untold Story has itís good parts too. The setting was rather nice, and many of the descriptions were good. In general I would regard it as a very easy game, as the solutions to most puzzles were rather obviously hinted at. If the game receives a significant update that fixes the implementation issues, I would recommend that the hinting be toned down a bit as well. Iím sure it can be turned into a decent game, but itís just not there yet.