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The IFDB description says "former commercial", which is amazing because I wouldn't pay for this in a million years. It's a very primitive resource management parser game. Now, there can be good resource management parser games like Olivia's Orphanoirium, but this isn't it. Gameplay consists of buying and selling goods at different cities to make a profit, with some bells and whistles attached, but not many. Quickly it became repetitive and boring, in part due to the lack of descriptions for anything I was doing. Nothing but numbers and barebones text. The concept is interesting, but this hardly does a good job of making you really feel like an 1800s merchant in Asia. Stopped playing after less than 20 minutes.
Trading and Buying Games by Emily Short
Games where a significant portion of the gameplay involves buying, selling, or trading items, especially if there are tactical advantages associated with different objects and the player has to decide which things to acquire for what...