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| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 Write a review |
- Jade68, January 17, 2024
Implementation issues, December 31, 2023
The implementation in this game was frustrating throughout and made it very rough to play. I was able to finish only by reading the spoilers in MathBrush's review; before that I was hopelessly stuck on how to open the sarcophagus. Some other issues were the game telling me "this painting looks like the other one you saw" when I hadn't yet seen another one, and (Spoiler - click to show)being able to put the fuse in the junction box despite the box being closed and locked. I think this could be an enjoyable escape room game; it just needs to be made more player-friendly.
This is a relatively brief PunyInform game inspired by the start of the TV series Otherworld, and 8-episode miniseries that takes a family to another world.
Only the intro and a few puzzles are implemented. Most of it is implemented fairly well; I saw few typos. The game is a bit sparse; I imagine that having watched the series allows you to mentally fill in a lot of the missing details.
I had some implementation issues, as shown in the two following segments:
(Spoiler - click to show)
> x tools
Mostly made of wood, are now useless.
> search tools
No need to concern yourself with that.
> take tools
No need to concern yourself with that.
> take all
There are no things available that match “take all”.
> x corner
It’s very messy. It might be worth searching through the mess.
> search mess
Sorry, I don’t understand what “mess” means.
> search corner
You search through the mess in the corner and find a crowbar.
(Spoiler - click to show)
> pry sarcophagus
Using the crowbar you manage to push the lid aside so you can search
the inside.
> search sarcophagus
The big sarcophagus contains a box.
> open box
You can’t open that.
> take box
Taken.
> look at box
It consists of a wooden box. It feels like there’s something inside.
>
Besides this sort of thing, this was well-scoped and not too hard to handle. It would kind of be fun to see a one-room game from this author; they have the sort of writing and puzzle style that I think would work well with a single room with a lot of little puzzles.