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About the Story
A game about falling in love through the power of psychology as the world is about to end.
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Number of Reviews: 2
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"36 Questions" is based on a psychological study-turned-meme, where there are supposedly 36 questions that two strangers ask each other that would make them fall in love with each other. The questions are all about gradually moving beyond your comfort zone, starting off simple and eventually going deeper and deeper into private secrets.
The game has a simple premise, and it follows through to the end. The premise is that the world is ending, and you (the player/reader) are stuck with the author somewhere, so you do the 36 questions with each other. The author says their answer, and then there's a free text-entry box for the player to enter their answer (it's not saved anywhere).
I really appreciated reading through the anecdotes of the author's life, and I was inspired to attempt to type some meaningful answers of my own, in a virtual act of fictitious reciprocity. It's a contemplative game, inviting me as the reader to reflect upon my own circumstances, to think about some things that I don't really think about very often. But there's always a part of me that feels strange gazing into another person's life like this...
I like fun quizzes. Personal questions. Self knowledge. Meeting someone new.
Writing games like Does Canned Rice Dream of a Napkin Heap? are ok.
I would like to talk to somebody who listens. Bookmarks.
|Some Space, by rittermi|
Average member rating: (5 ratings)
A story about immigrating...in space.
|Analogue: A Hate Story, by Christine Love|
Average member rating: (8 ratings)
Back in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later,...
|Werewolves 2: Pack Mentality, by Jeffrey Dean|
Average member rating: (2 ratings)
It's a war between your werewolf pack and the Human Sovereignty Movement! Lead the pack to victory before extremists turn your packmates against each other. Werewolves 2: Pack Mentality is a 360,000 word interactive novel in Jeffrey...
For Your Consideration - XYZZY-eligible NPCs of 2015 by verityvirtue
This is for suggesting non-player characters from games released 2015 who you think might be worth considering for Best NPCs/Best Individual NPC in the XYZZY awards. Leave the name (or namelessness) of the NPC (or NPCs) in the comment on...