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A temp agency lands you a job at Donny Shitpeas's milking farm. What, exactly, are we going to be milking?
The author wrote a short story and tried to pack it into a game with a parser -- this medium is not suitable for the presentation.
Let's ignore the initial error message -- I wonder why it occurs anyway, there are hardly any implementations -- and take a look at the way this game is designed. The game consists of several rooms, mostly to be passed in a certain order, and the room descriptions consist of parts of the story -- so going to the next room is not different from turning the page of a book, and returning to a visited room is like reading the previous page: dialogues and initial observations are repeated. Actions apart from going to the next room are redundant. The game ends when the last room is reached.
It might work in a CYOA-format, although there is still the lack of interactivity. Even in a format with hyperlinks there would be hardly any choices. In the current version it is just a short story without any possibility of interaction worth mentioning.
So after all it is not a game, but a story. What about its contents? Well, that depends on personal tastes. I would not call it literate. It is pulp, throws in sexual elements. It is a question of taste how a player/reader receives such provocations. For me it has only trash value.
Not to lose respect for the author, the prose is acceptable. He surely had some work with it. It could be published in a forum for pulp short stories, without any doubt. But it cannot pass as interactive fiction in the current version.
Note: I removed my rating because I do not consider it fair to give a rating based on the use of the medium. There are more factors that should be equally regarded. My initial impression was just that this project is not working properly.
If there were zero stars, this would be the time for it.
There's an error message on the first screen. Nothing is implemented except exits. The content is unfunny, unpleasant and repetitive. The dialogue is hard-coded into the room descriptions.
I've already wasted too much time on this, but hopefully it'll save someone else the hassle.