This is a fun “how much loot can you take with you” optimization puzzle. The construction is tightly focused on that objective (not a lot of gilding the lily or providing backstory, etc.). I liked the barebones approach--it just sucked me into the puzzle faster.
All of the details are very clearly explained, and everything runs smoothly. There’s also a lot of helpful quality-of-life features. I really enjoyed my attempts to get a better load-out of saleables, and I had one VERY intense eureka moment. A fun time!