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2 of 2 people found the following review helpful:
Absurdist setting, real emotions, December 11, 2013
by Andrew Schultz (Chicago)

Bell Park was cathartic for me. Nothing terribly serious, really. It just made it easier to laugh at the tales of Haledjiann and Encyclopedia Brown that baffled me so much as a nine year old. So I gave this game a 2013 IFComp Miss Congeniality vote over a few other strong efforts that were tough to leave out.

I was apparently supposed to be impressed and motivated, but I was just intimidaed. I almost never got any of them, and even when I reread one of the books years later, that whole frustration returned to me. Even the well-written CYOA Who Killed Harlowe Thrombey (available on OpenLibrary) left me awed--though I was younger when I read it.

Bell Park kicks the concept when it's down, though. Bell never really stands a chance with the adult world, taking every possible wild guess and going with it. Or to be more accurate, the game lets you go through all the guesses. there is a lot to laugh at, from the condescending and clueless adults to Bell's constant change of assuredness as to the murderer. Her formulated accusations are perfect for her age, and if the actual murderer is completely unbelievable (if very amusing and creative,) I can easily remember having my opinion on several adults--famous and non-famous--when I was young. This game captures that sharply and without malice.

Some people claimed about the lack of interactivity and different endings, that is about the only fault I can find with the game. Something small like different endings depending on how many choices you/Bell lawnmowered through would be a neat boost, but I can't complain.

Also, the game's Twine layout just looks like a book. The font, spacing and page size. Once I saw it, I wondered why nobody had done it before. I suspect there's a lot more of this stuff you can do with twine. I hope to see it. As well as the straight-ahead just plain writing that Twine lets you do and that this author is good at.

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Hanon Ondricek, December 11, 2013 - Reply
I wish *everyone* would style their Twine text to something else from tiny white print on black. I guess that's a bit to ask since I myself don't know CSS or the HTML that would work. At least make the text bigger, especially if it's lots of little passages. Rarely does it fill the top quarter of the screen at default settings.

Or possibly make the "book" styling a default option.
Andrew Schultz, December 12, 2013 - Reply
I agree, and I think there is definitely a possibility for a repository of default styles that come with Twine. So it is easy to choose. I'd also think it'd be cool to change up backgrounds, say, as a game progresses. Maybe it's been done already. I don't know.
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