The Absolute Worst IF Game in History

by Dean Menezes


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9 of 10 people found the following review helpful:
could be worse, November 23, 2008
by Jeremy Freese (Evanston, IL)

And, as a result, is not worth looking at. Although I view it as more of a conceptual experiment than the pure troll endeavor others do. I mean, it is an interesting question, what would the worst IF game be like? This game would represent a coherent view of the answer under the constraint that it had to be something one could code in under fifteen minutes.

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Andrew Schultz, June 20, 2016 - Reply
I imagine the REAL worst IF game ever would be bad in a number of ways, a la The Room.

But I think the key thing is it'd have to have that something where the author thought they were doing something awesome but weren't.
Ryusui, February 16, 2009 - Reply
The real absolute worst IF game, first and foremost, would be playable to completion. Actually doing so, however, would be absolute torture.

There would be occasional brushes with genius - hints of brilliance that would keep the player interested in completing the ordeal - but no actual payoff for them. It should have a moderately compelling story that is not resolved in any satisfying way (not even promising a sequel), an abundance of "guess-the-author's-mind" puzzles that are both perfectly logical and utterly unsolvable (see the game "+=3" for an example), unreasonable semantic hoops for even the simplest of actions (I'm looking at you, "Dog Saves Baby")...any amateur can cobble together an IF that will make you quit after the first paragraph, but a truly awful IF will be just competent enough to compel the player to prolong his torment.
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