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2 of 3 people found the following review helpful:
Highly satisfying short play, September 11, 2012
by Kim Ahmad (Toronto, Canada)

Although it often feels like one-room escape games have been done to death, every so often an original take on the idea comes along, and this is such an original take. The puzzling is fun and, for me at least, hit the sweet spot of feeling just challenging enough, but not at all frustrating. Mastering the commands was surprisingly satisfying. I can't really think of anything to fault the game for, except perhaps the maddening nature of wondering where that last 5% of the score could have come from! Also worth noting: there is a fair bit of intricate non-dictionary typing in this game, so it may not be ideally suited to some alternative input methods.

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Dida, September 13, 2012 - Reply
I agree the level of difficulty was spot on. I marvel at how the author did it.
Andromache, May 21, 2013 - Reply
I second it. The difficulty was perfect. In fact, most of it wasn't difficult at all. Nice, specific prompts really helped. You're explicitly told you're on the right track, or what you need to do to solve a problem.

Found myself wanting to see more of the wizard's house, or maybe impressing him so much that he offers to train the player character as an apprentice. This is like a tantalizing teaser.
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