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8 of 9 people found the following review helpful:
alohomora, January 17, 2011
by Aintelligence (Canada)

I've played a lot of one-room puzzles, and most have something completely different to get out. Suveh Nux really utilizes the one room space with some good puzzles with few objects. In fact the player only has four or five objects to deal with while playing the game, most being scraps of paper, but the implementation of those objects is well done, with possibly the best magical system I've really seen.

First thing's first; if you're looking for a story, look elsewhere, but if a good solid puzzle is what you need, this one-room adventure is short, but splendid. I'll admit, when you first find yourself face to face with the puzzle ahead, it seems overwhelming. well, the first few tasks are simple, but once you get into the heart of the game (the magic) things get not so much difficult as confusing. I had to use the hint system because of all the confusing elements which are in the adventure. However, the magic itself is actually rather easy and straightforward, and didn't really prove to be a problem after the beginning.

The whole system was brilliantly implemented so to be smooth and very sleek look to it. The magic worked like a charm wery nicely without any difficulties, and the extra commands made the game extra special. The only thing I can think of that I wish it was is longer. I think it would be very nice to have a longer adventure with this magic, and maybe shed some light on the mysterious intruder...

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