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The escape of a gummi bear, February 21, 2014by Simon Deimel (Germany) For a speed IF this game is neatly done. The player directs a gummi bear trying to avoid being eaten alive. The actions are quite obvious and can hardly be called puzzles. The implementations are sparse and sometimes a verb that I considered to be the right one was not what the program was waiting for; but regarding the short time in which the game was written, perfection can not be expected. Was this review helpful to you? Yes No Remove vote | Add a comment
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