| Average Rating: Number of Reviews Written by IFDB Members: 10 |
What makes or breaks a mystery title for me and many others is the investigation. One can craft the most intricate mysteries with clever plot twists, but if you aren't able to make the investigation interesting, you aren't really playing on the mysteriousness of mysteries. You're just making a puzzle for yourself.
Toby's Nose seems to get this. You're a dog, so you have to smell everything. Each scent leads to another scent, but they act more like impressions of other rooms. You have to read carefully and think about what might be important to sniff about. It's not just a gimmick, it's a proper investigation methodology where you learn so much about characters' backgrounds and where they've been.
This also leads to some interesting stream-of-consciousness narration. While the title likes to delve into mostly period accurate linguistic fancies, you are never too detached from the perspective of a dog. Your narration reflects a dog living in those Victorian times: the "worlds" these scents conjure are still spaces that dogs (and not humans) would particularly notice. So much of the sensual description revolves around smell, which shouldn't be surprising, but it is still impressive how much the title lands this aspect. You really do feel like you're a dog detective.
I also quite enjoy how you're supposed to "solve" the mystery too. You are supposed to explore all the scents to your content (more likely scenario: as much as you could) and then figure out what actually happened by barking at them. If you're not savescumming and you're indeed thinking things through, the game doesn't really hold your hand. You need to go over the clues, think about how they are connected to the case, and then finally bark them. It makes nabbing the culprit so satisfying because the clues are just waiting to be connected and there's no gimmick or theatrics with it. It's just you and the clues.
All in all, I find this to be a compelling mystery with a really interesting way to do investigation. It's short enough that it doesn't wear its welcome and the game pushes this idea to its limits. I personally find it thrilling to discover new clues through smell. Every new clue strikes me with awe and wonder and I feel I was being rewarded for careful "smelling". Any mystery that makes investigations exciting is always worth commending about.
- vivian rabbit, October 19, 2022
I don't know what to say that hasn't already been said by others but
- I adore this game
- Every time I try to get someone into interactive fiction I recommend this game as an amazing example that's not too difficult (you need to be able to look and smell and bark, that's it) yet full of astounding depth
- It was one of my two main interactive fiction inspirations (the other being Color the Truth) for Erstwhile (I hyped it up so much for my co-writer). Let that say what it will.
- Vivian Yi, July 7, 2022
- rowan.du, April 30, 2022
- TheBoxThinker, April 8, 2022
- penguincascadia (Puget Sound), March 24, 2022
I love dogs, I love Sherlock, and I love this adventure!
Use your nose to find clues, stimulate evocative visions of events and piece together the story behind the crime.
A canine whodunit dripping with atmospheric old London vibes, wry observations and doggie wisdom.
A tough one story adventure with a few red herrings and a good hint system if you get stuck.
Thoroughly recommended!
- deltasol, January 23, 2022
- OutsiderCorporation, January 19, 2022
- Simon R. Krarup (Denmark), December 13, 2021
- OverThinking, December 1, 2021
- Prosilire (New York City), August 3, 2021
- meadowmower, June 13, 2021
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