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About the Story
A spooky sad scots randomised gamepoem, about being outside and looking and remembering.
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Number of Reviews: 2
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Don't let the challenge of interpreting Scots turn you away from Ghost Highland Way. It's beautifully evocative, and its randomization and short length easily justify multiple playthroughs. I used the dictionary on my first go-round, but only a little. The language and its cadences are as essential to this gamepoem as the content (if not more), and by your second playthrough (especially if you sound the words out), you'll start to get it. (Sort of like my favorite foreign films, and how I barely read the subtitles when I revisit them.) The structure, line spacing, and simple presentation effectively serve the wistful tone and thoughtful pace. Well worth your time.
But honestly, there should have been English translations in the game. I don't really feel like translating every sentence into English using the dictionary.
The dictionary fails to translate the sentences, though I did it the right way. Perhaps I need to put it in word by word, therefore increasing my time trying to understand what the game is trying to say.
An update that adds English into it will be appreciated. Thanks for reading!
|9:05, by Adam Cadre|
Average member rating: (487 ratings)
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings.
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Average member rating: (8 ratings)
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