I liked the animations and the graphics, which mainly alternated between a bedroom and a background of circles/bubbles, with a beautiful scene of a café towards the end. While the fonts were good, I didn't really buy the use of bolded words and exclamations, which disrupted my flow of reading without emphasising anything important.
The writing was decent. I preferred the scenes that occurred in reality, which formed a coherent narrative, to those in the dreams, which were mostly left vague and unexplained. This combined with the fact that the game dedicated a large part of its prose to the dreams diluted what plot established during the day even further, leaving many loose ends untied. The writer did however make some attempt at resolution when it is revealed at the end that the dreams are adapted based on the player's previous responses. This is an interesting mechanic that would certainly have added much to the game, if only the aforementioned vagueness had been tackled. Also, I didn't feel like the answers provided to the personality questions were always comprehensive enough, especially for the minority of questions whose every possible response I didn't agree with. This was reflected in my test results, many of which didn't resonate with me.
All in all, this is a beautifully presented game that could possibly have made better decisions in terms of writing.