There is a great short story in this game. The author creatively captures the emptiness and cottony lack of motivation in depression. "The clock on the wall ticks the seconds away into the air." However, I'd much rather read this as a short story than play it as an interactive fiction game -- there are too many problems in the gameplay which distracts and confuses from the poignancy of the writing. I found myself doing the minimum to move the story along.