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In this pleasant and silly game, spend the first four days of July with your friend David, a shameless author insertion character who seems inordinately fond of making interactive fiction references.
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
Four Days of Summer is a funny little game. I'm glad David Welbourn wrote it and sorry I missed it earlier. It's not very big, and it has loads of meta-humor and hat-tips to other games, including Humbug by Graham Cluley, which I hadn't heard of yet. Humbug's a big enough game that this isn't really a spoiler. And it's very consistent that David's game would hat-tip other games, what with all the maps and walkthroughs he's written.
The first part whisks you through some surreal places where you just have to figure one semi-obvious thing. It's kind of hard to mess up, though there are some old reliable gags in there.
Your friend, David, is about as fourth-wallish as a narrator can get, as he provides you with weird items he inexplicably finds. They wind up being useful. It's all tied together with a potato peeler you find at the end. No, really!
I admit I was slightly misled by the cover, which left me scrambling and looking for a green item I didn't need. It is available, but it's a bit of an easter egg. (Also, I was hoping for some partial solutions with the flags. You could make (Spoiler - click to show)Canada's flag or, with the green, (Spoiler - click to show)Mexico's flag. But hey, it's Speed-IF!
And for Speed-IF it's extremely tidy and fulfilling and holds out the promise of a very interesting mechanic worth developing, whether in FDoS's world or, perhaps, another author's completely different one. If you're an author looking for an idea, once you see the idea, you'll realize there must certainly be many ways to riff on it or extend it.
My new walkthroughs for November 2020 by David Welbourn
On Saturday November 28, 2020, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for...
Games with aspect transfer mechanics by David Welbourn
One really cool thing about interactive fiction games is that they don't need to conform to normal physics. Sometimes, a game will let you take an abstract quality from something, as if it was its own object, and use it on something else...