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About the Story
The strange painting on the wall of the living room has always bothered you.
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The strange painting on the wall has always bothered you. Itís your ancestor, apparently, and no matter how much you complain, your parents wonít take the painting down. So itís up to you.
The first thing that struck me was the writing- it was a little jerky and repetitive, and it felt like the writing of someone for whom English isnít their first language. Case in point: (Spoiler - click to show)There is a chair placed next to a table. You can see a book on the table. The cover of the book shows a horse.
In the Ďaboutí text, the author had a vision of this being a window onto the bigger, fictional world of Talliston, Idaho. Perhaps because of the setting of the story (where the PC literally cannot move out of the starting room), this did not come across very strongly, since I never got a feel of what the wider community beyond the PCís family was like.
As a side note, this game used two sound effects Ė Iím not quite sure what they represent, though, because I couldn't tell what types of actions produced the different sound effects.
The puzzle is classified as being ĎToughí on the forgiveness scale, but this is really because the single puzzle is on quite a tight timer. The game makes it additionally frustrating if you try the most straightforward action because thereís some kind built-in delay to stop you succeeding on the first try. On subsequent replays I realised there was probably an in-universe explanation for your reluctance, but this was not clearly indicated in the text.
I found it hard to enjoy playing this game, really, because the writing was too minimal to make up for the bare-bones implementation and the timed puzzle.
(This originally appeared here: https://verityvirtue.wordpress.com/2016/01/13/old-fogey/)
This is version 3 of this page, edited by Simon Deimel on 10 June 2015 at 2:57pm. - View Update History - Edit This Page - Add a News Item