This game seems like an advance upon the simple structure of Texture. In both game systems, you drag keywords onto other words. But in this game, you find the keywords, drag them into an inventory, and can pull them out whenever you like. A four-item inventory limit causes pressure in the game.
I like the system. The story is generic hack-and-slash, but I like generic hack-and-slash, so it wasn't bad. It was deeply implemented for all reasonable responses, though.
With a larger inventory, this could support a long and complicated game. The interactivity in this particular game though wasn't quite what I enjoy; it was mostly a try-repeat-again game, and it was frustrating losing at the end due to choices I made at the very beginning.