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3 of 3 people found the following review helpful:
A long, highly branching game that treads familiar ground, July 20, 2017
by verityvirtue (London)
Related reviews: choleric

[Content warnings: violence, especially gun violence; torture/dismemberment]

You are a trained assassin. The Boss has your sister, and you will bring him down, do whatever it takes, to get her back, even unto death.

This is a highly branching, very long game which keeps track of a number of stats - and it makes that quite obvious through notes in the prose itself. Like Choice of Games games, there are achievements and Easter eggs galore, evidence of the breadth and effort put into Seven Bullets.

Decision-making points are inserted only when there is a significant tactical decision to be made, which makes each branching point's significance clear, but which also produces large swathes of text.

The story itself is fairly standard fare: mob bosses, arms deals with unnamed Chinese and Russians, unemotional protagonist. The typecasting here is almost stereotypical. Goons and villains remain categorically bad. Regardless of realm, they are to be taunted, killed and/or used solely as a means to an end: little chance for empathy. Pretty much every female character I encountered needed to be rescued.

I got the overwhelming feeling that it was the PC's personality that shaped the whole game, not necessarily for the good. Its prose is terser than it needed to be. The PC's stubbornness forced fantastical landscapes into shapes the assassin protagonist can understand. This may be a common enough human endeavour, but it stole the opportunity for humour or humility.

Seven Bullets is polished, and what appears to be Twine Sugarcube's autosave system - much needed in this very long game. I found it hard to enjoy it, though, because of its protagonist - I wasn't sure I wanted to spend all that much time with them.

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